- increased ship maneuverability by 1.5x, I felt they had a nasty tendancy of not manuevering during dogfighting
- increased ship speeds in general by 1.5
- increased cruise speed to 500
- modified weapon stats to match Privateer ones
- changed weaponsdb.ini so all weapon types do the same damage
- added armor and powerplant upgrades - bit of a slapdash job for until yours was released (power plants use Priv stats; recharge follows FL standardl; it takes 22 seconds to rebuild your shields completely)
- added Centurion (obviously)
- fixed Centurion cargo space to 50
- modified turrets to fire backward. (They still don't really, but it's a start ... have to modify firing arcs)
- made nanobots/shields take up cargo space (2)- wanted to have players make a real decision between profits and survival. (Originally missiles took up cargo, too, but felt that limited combat too much, as I never used missiles at all)
- Made missiles take up mass (as a substitute - the idea being that when you carry large numbers of torpedoes it'll cripple your maneuverability)
- Changed all pilots to ace (wasn't challenged enough at higher levels <G> )
- limited ammo to 10, like in Privateer (since missiles are much mor e potent, wanted to limit the number usable)
(I would have cut it down to 4 per launcher, like in WC, but not enough hardpoints <G> That's something I might want to try, actually)
- added Gemini cooridnates to universe.ini (the systems are there too, albeit in skeletal form - no jump points, no bases, nothing). Someday I'd like to start working on the systems, be able to fly around in Gemini, but until FLExplorer gets working that'll be a long way off.
Ah, one more little thing - instead of popping up "CRUISE ENGINE CHARGING", the screen now reads "HYDROGEN RAMSCOOPS CLOSING". This makes more sense in the context of Freelancer, as ships close their scoops to achieve greater speeds when traveling point-to-point insystem.
Re: the Cutlass - I'm not sure what it is, might be a differance in versions - I always had to make the ships really freaking big to show up in Freelancer. It's weird how the size blows up like that.
BTW, what's with the quotations?
bob
Edited by - Bob McDob on 2/6/2004 11:40:49 PM
Edited by - Bob McDob on 2/6/2004 11:52:52 PM