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Privateer: The Reckoning MOD is ALIVE!

Here you can find news, get help and comment about the Privateer / Wing Commander Total Conversion called ?Privateer: The Reckoning? and accompanying Mods

Post Tue Feb 03, 2004 8:20 am

Man I love readin these posts cant wait till this mod is finished
r u going to have the ransoming of down pilots as a commodadity feature ? ( sorry bad spelling )


Have A Great Day

Post Tue Feb 03, 2004 10:17 am

DrKrEaper:
Eventually.
Commodities aren't a high priority right now.
We're trying to get the ships in, and working right.
Once that's done, the commodities, their pricing, and their placement, will get top priority.

Bob:
I'm downloading the update right now.
Couldn't download the commodities list.
Keep getting a "Sorry, the page you requested was not found." error message.

Tolwyn:
Got the Dralthi IV.
Haven't had a chance to test it yet.
Do you want that Cutlass in the game? Do we have permission to add it?
If so, how about giving it to the Order, since it's a new design?
Still waiting on the Vaktoth and Paktahn.
(I've already programmed them in. Will use the Dralthi as a substitute during testing, until I get them.)

Update:
Down to re-doing the Market_Misc.ini to add the new weapons, and equipment.
And I need to edit the SolarArch.ini to remove/change the wrecks.

Debug testing should begin later today, or tomorrow.

Watch your 6!

Edited by - warzog on 2/3/2004 10:22:49 AM

Post Tue Feb 03, 2004 10:40 am

Cutlass is a very old fighter reduced to in system patrol duty. It would be a good idea to give it to Bounty hunters or Outcasts.

Vaktoth and Paktahn will be done tomorrow. And I hope that PANI or Bob (it is up to you) can add turret HPs to the model. As warzog stated the "Concordia came out PERFECT!!! Absolutely gorgeous!" (on the side note: do not resize it. I know that it is about 30 m long right now, but it makes it much easier to edit HPs that way)


Wing Commander Saga
Wing Commander Saga Forum
~Project Head of the "Wing Commander Saga: Battlegroup Serpent" Project
I still loveWing Commander. Given the right opportunity, I would definitely revisit it." - Chris Roberts.

Edited by - {Tolwyn} on 2/3/2004 10:42:45 AM

Post Tue Feb 03, 2004 10:47 am

Excellent

BTW, in a change of pace I'm actually working on adding Privateer systems. Back when this mod started I had hoped this could be put off as long as possible, so the modding tools could improve (there were no tools for making star systems). Well, it's a year later ... and the tools don't work. Freelancer Explorer crashes when I try to add more than two systems. So, I'm reduced to doing it by hand. I kind of like it actually, and thankfully the core of the system stuff from the last mod was left over. So I plan on placing the systems and INI stuff, then opening FL Explorer to see if it'll work then.

Also, the Cutlass in in the mod package I updated ... in the geminiwc folder under (unsurprisingly) cutlass.cmp and .mat. I actually had problems getting it to run earlier, so I have it disabled right now. I'll post the .cmp in a bit.

Post Tue Feb 03, 2004 11:25 am

please post also the miulkshape file

Post Tue Feb 03, 2004 11:50 am

Of course:

http://bobmcdob.homestead.com/files/Cutlass.zip

Apparently a good deal of the textures were redundant - is it a FS thing? Anyhoo, here.

warzog: try this instead: http://www.geocities.com/GTVConFlt/Commodities.zip

Post Tue Feb 03, 2004 4:15 pm

Bob:
Got the file, thanx!

Tolwyn:
I'll check out the Cutlass in a bit.

Update:
Started Debugging, and Debugging, and Debugging, and Debugging....
Took 4 hours to get it to not boot to the desktop!!!
Finally got into space, ready to fight, not enough power!
My power conversion formula needs revision.
I'm boosting the generators first, but it's dinnertime now.
I'll check it out again later.


Watch your 6!

Post Tue Feb 03, 2004 7:00 pm

warzog my friends at the diskspace just finished thir first mod its the dp battleship mod check it out if u have time

have a great day

Post Tue Feb 03, 2004 7:32 pm

DRKmatter:
Yeah, I saw that. Looks nice.



***ERROR*** ***ERROR*** ***ERROR*** ***ERROR*** ***ERROR*** ***ERROR***
The Morningstar is useless!
***ERROR*** ***ERROR*** ***ERROR*** ***ERROR*** ***ERROR*** ***ERROR***

I had the Morningstar replace the Order's ship.
You can fire at it all day, and it never takes any damage.
By doing nothing but replacing the Morningstar.cmp & Morningstar.mat files...
The Order's ship becomes killable. It took over 3 hours to hunt down the problem!

***ERROR*** ***ERROR*** ***ERROR*** ***ERROR*** ***ERROR*** ***ERROR***
Someone emailed me about this error on a ship in v1.06.
I'm going to have to test fire at every ship.
NO MORE SHIPS until affected ships are identified, and fixed!
***ERROR*** ***ERROR*** ***ERROR*** ***ERROR*** ***ERROR*** ***ERROR***


Watch your 6!

Post Tue Feb 03, 2004 7:34 pm

Speaking about v1.06...
Has anyone fixed the hardpoint on the Sabre, yet?
I'd like to have that corrected for v1.07

Watch your 6!

Post Tue Feb 03, 2004 9:08 pm

***ERROR*** ***ERROR*** ***ERROR*** ***ERROR*** ***ERROR*** ***ERROR***
The following ships are AFU:
Arrow-invulnerable
Broadsword-Invulnerable
Morningstar-Invulnerable
Sabre-hardpoints need fixing
Sabre2-Invulnerable
Dralthi IV-Invulnerable & Invisible (1st chance I had to test it)
Edit:
I discovered WHY the ships are invulnerable. There's no *.SUR file for them!
I copied, and renamed the Sabre's for the Sabre2, so that should fix that one.
But I'll need *.SUR files for the others.
***ERROR*** ***ERROR*** ***ERROR*** ***ERROR*** ***ERROR*** ***ERROR***

The Following ships checked out okay:
Crossbow, Epee, Ferret, Ferret2, Hellcat, Hornet, Thunderbolt, Vindicator

The new weapons, shields, generators, afterburners, etcetera all work great, and checked out.
I've got a doctor's appointment tomorrow, so I'm going to bed early.
Until those ships are fixed, I'm on hold, otherwise I've got a lot of rewritting to do.
(I need a break anyway.)


Watch your 6!

Edited by - warzog on 2/3/2004 11:59:46 PM

Post Wed Feb 04, 2004 3:26 am

I'm uploading PrivMus.zip.flmod to the FTP (warzog, ask Tolwyn for the login). Since it's about twice as large as the mod, I think it would be best to release it seperately, as an optional bonus pack. I'd send it in to LR but my email doesn't like attachments larger than 3 megs Besides, I don't want it deleted as a virus :p

Post Wed Feb 04, 2004 4:13 am

LOL
My email allows 2gb/month.
But I'll go grab it from the ftp site.
What is it I'm grabbing, anyway?


Watch your 6!

Post Wed Feb 04, 2004 5:13 am

Bob:
Cool...
Music!
BTW-The zip you redid, with that new ship you guys were talking about?
I can't unzip it. It's a corrupted file. The entire zip is corrupted.
And the commodities list, well, it's not so much a list...
If we could get those gif's turned into icons, that would be great!
Edit:
I tried checking out some of the ships from your old mod.
When I ran the PTalon, it just sat there. no engine hardpoint. Weird.
And the Paradigm is about 10 times the size of an FL Battleship! Whoa!

Tolwyn:
Whatever happened to a new skin for the Tbolt?
I've got 2 bad ones, and the original.

A side note:
I picked up Starlancer the other day...
Boy, that thing's awful!
I thought that Freelancer's leading you around by the nose was bad...
Starlancer leads you around by the nose, and then trys ripping your nose off in the process!

Watch your 6!

Edited by - warzog on 2/4/2004 5:20:28 AM

Post Wed Feb 04, 2004 5:14 am

Replaces all the FL music with the ones from Privateer I'm making another one with WCIV music.

BTW Tolwyn, I know you extracted all the WC weapon sounds for WCS. Would you mind putting it on the FTP - I'm compiling a sound pack

EDIT: Wow, it's corrupted? Luck of the ... I'll load it to the FTP. BTW, this one has (empty) Gemini systems added - they don't show up in FL Explorer though If someone could figure out how to make that work, I'd be grateful.

Edited by - Bob McDob on 2/4/2004 5:18:00 AM

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