Heya guys,
Wow, I've seen some large ships in some mods, but those two are impressive. What did you do to model them? Reason that I ask is that I'm working on creating some new bases for SirEx (a new Mod that Ro9ue, myself and some others are working on in parallel with us slowly trying to repair Rebalance).
Argh, how did you build those SURs? If you can provide me with the info (information like what software, what techniques, etc... wanna make a tutorial?), maybe I can start trying to dig a little deeper into it as well. Two heads are said to be better than one, but that's only a theory
And of course, I'll share whatever I can so that others have a chance to get things rolling in SUR creation as well. I'd like to see some really killer custom-made free-form bases myself
Oh, and by the way, if I can manage to learn enough, I may eventually be able to come up with some way to write a program that will allow one to directly modify custom SURs while they're applied to the ship (shows the ship model, then as an overlay, the SUR, which you would then tweak as needed). I would write the software in C# (pronounced see-sharp). But, this might be awhile down the road, since I'm still working on my FLNotepad project. It allows one to directly decode and edit in game save files, without having to use FLCE, which will not let you directly edit the save file content. The only drawback to my approach is that you have to be very careful what you edit
If you guys are curious I can send you a copy to mess with, though I'll warn you that it's still in very alpha stages of development, so there are some small bugs, but nothing that will stop you from doing what you want to your save files. Just remember to back them up somewhere safe first. Drop me an email if you want a copy: archkaine***SPAM***@gmail.com (remove the ***SPAM*** first).
Have fun guys, and thanks for reading.
ArchKaine
Some say ignorance is bliss, I say they're just too blissful to know better.
Edited by - archkaine on 7/13/2005 2:26:53 PM