Evolutions gameplay questions (may contain Spoilers of what
I have a few questions about how you've done your game.
1. Tobacco as a commodity is apparently illegal and can be scanned ( I haven't shipped any yet, just saw it on Corsairs base). But the only places to really sell it and make some money are other Pirate factions. I understand that these lawless factions would desire something like that, but wouldn't it be a higher price on the bigger planets where the stuff is banned outright?
2. Is Leeds not supposed to be able to buy Pirate Pilots? I noticed this planet and 1 other (in the list so far) I can't remember off-hand which one, didn't allow the selling of Pirate Pilots to the commoditites dealer. Was this a choice to do it that way?
3. Did you alter the settings on the friendliness you need with a faction to buy from them? It sometimes seems a bit excessive, or maybe because you've added so many new items to the game that the list of what I can't buy is so much longer. However, the commodities rarely work for me to buy them if I am only neutral and that doesn't seem right.
4. I forget what system this jump was off of, but there is an "Unknown Jumphole" with a lot of ship carcasses around it that has a Nomad attack zone around it. My question is, having seen the beautiful system on the other side, is there any place to go and dock or is just for a peek?
5. Since when do Nomads have Cruise disruptors (the main impediment for me searching that system)?
6. When you make flight patterns in your new systems, are they separate coding from what appears as flight patterns on a normal FL map? Because it is really hard to find anything without them.
7. What posessed you to come up with Cardamined Pets?
That's all for now, maybe I'll have more.
Sir Spectre