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*** ALL Rebalance Mod FANS *** READ : Massive Addon/Fix for
Here you can find news, get help and comment about the ?FL Rebalance Mod? for Freelancer
why does everyone like the ravenclaw, it looks cool but it doesn't have the lightspeed capability...
and it would be nice if a new version for the slipstream comes out, a version that allows it to equip lvl10 shields...
Plus how about allowing battleship users to have another fighter inside their ship, it's such a chore to dock on a base using a battleship... But this option must allow the player to shop for the battleship as well...
Is that possible? It would be cool and practical... But the peoblem is the battleship would be vulnerable to attack, wouldnt it?
Please consder my suggestion...
and it would be nice if a new version for the slipstream comes out, a version that allows it to equip lvl10 shields...
Plus how about allowing battleship users to have another fighter inside their ship, it's such a chore to dock on a base using a battleship... But this option must allow the player to shop for the battleship as well...
Is that possible? It would be cool and practical... But the peoblem is the battleship would be vulnerable to attack, wouldnt it?
Please consder my suggestion...
Hey guys,
Well, I have good/bad news for the inquirers here:
I uploaded the mod to bakedpotato last night.
So that means:
A.) the mod should be up for DL here soon
B.) it's already finished for the time being.
However, MD did send me the solararch and the batch files that will allow instant docking to be either turned on or off. The mod somes set to normal dock by default, so you'll have to activate the instant docking if you want that on.
But I can't put any new stuff anywhere (or make a completely new ship (ships) with new equipment -- I have run SOT (*expletive deleted* out of time) as far as school goes. I have a LOT to do in order to get/stay caught up with my AP classes.
Ah, and if you don't like the Ravenclaw's default engine, fly to a base with the Shadow engine and buy it there. That's why it comes with an engine to begin with - to get around. Don't get lazy on me now
Anyways, talking about schoolwork reminds me of the hideous pile o' crap awaitin my attention (gotta interpret and relate Rene Girard's essay on the Book of Job, then draw interrelated connections about why Job is a scapegoat -- FUN!
Hopefully good ol' bp will let us know about what's happening soon. I didn't know that he apparently has to test it in SP and MP before release - not that I am complaining about someone helping look for bugs, just hat means it ain't getting to you guys as soon as I wanted. But hey, hang in there, compardes - not long
I'll talk you guys later.
Ro9ue
_________________________________
__________________________________
"Do or do not. There is no try."
- Jedi Master Yoda
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Edited by - Ro9ue on 2/21/2005 5:47:29 PM
Well, I have good/bad news for the inquirers here:
I uploaded the mod to bakedpotato last night.
So that means:
A.) the mod should be up for DL here soon
B.) it's already finished for the time being.
However, MD did send me the solararch and the batch files that will allow instant docking to be either turned on or off. The mod somes set to normal dock by default, so you'll have to activate the instant docking if you want that on.
But I can't put any new stuff anywhere (or make a completely new ship (ships) with new equipment -- I have run SOT (*expletive deleted* out of time) as far as school goes. I have a LOT to do in order to get/stay caught up with my AP classes.
Ah, and if you don't like the Ravenclaw's default engine, fly to a base with the Shadow engine and buy it there. That's why it comes with an engine to begin with - to get around. Don't get lazy on me now
Anyways, talking about schoolwork reminds me of the hideous pile o' crap awaitin my attention (gotta interpret and relate Rene Girard's essay on the Book of Job, then draw interrelated connections about why Job is a scapegoat -- FUN!
Hopefully good ol' bp will let us know about what's happening soon. I didn't know that he apparently has to test it in SP and MP before release - not that I am complaining about someone helping look for bugs, just hat means it ain't getting to you guys as soon as I wanted. But hey, hang in there, compardes - not long
I'll talk you guys later.
Ro9ue
_________________________________
__________________________________
"Do or do not. There is no try."
- Jedi Master Yoda
________________________________________
Edited by - Ro9ue on 2/21/2005 5:47:29 PM
ele, i only like the raven claw not only because of its looks anf fire power and config on the monuvability. but also because it DOESNT have warp drive. its just one of the reasons why iam into the rebalance mod and there is only two reasons. the other reason is because i think this is the best mod with plenty of weaps and equpment you can get.
also i hate warp drive because you cant dart around when in a battle. it makes you have to run in circles and its harder to kill things going 800 clicks an hour.
also i hate warp drive because you cant dart around when in a battle. it makes you have to run in circles and its harder to kill things going 800 clicks an hour.
@ elreicht:
A loadout is the set of equipment, weapns, lights, and cargo a ship has. For example, you can talk about the default loadout that a ship comes with when you buy it, which includes all of the powerplant, engine, scanner, trctor, lights, contrails, and sometimes shields/weapons. And you can talk about loadouts with regards to a player's set of custom weapons and shields, the stuff they personaly prefer to fight with.
Make sense?
@ Shawn:
When you say "scripts," do you mean the scipt in .xml format? These are actually all a basic mod needs - physical ship models/materials and new bases, sounds and icons do require teh actual file itself. FLMM and xml make it easy to save a LOT of time and space by adding only the things a mod adds to a file instead of having to append the whole ini file to the mod. Rebalnace is actually a very sloppy and messy way to make a mod file - we could use scripting pretty much for everything we did, but there is so much changed that it's easier to just throw the whole file in there -- don't forget anything that way
Ro9ue
_________________________________
"Do or do not. There is no try."
- Jedi Master Yoda
A loadout is the set of equipment, weapns, lights, and cargo a ship has. For example, you can talk about the default loadout that a ship comes with when you buy it, which includes all of the powerplant, engine, scanner, trctor, lights, contrails, and sometimes shields/weapons. And you can talk about loadouts with regards to a player's set of custom weapons and shields, the stuff they personaly prefer to fight with.
Make sense?
@ Shawn:
When you say "scripts," do you mean the scipt in .xml format? These are actually all a basic mod needs - physical ship models/materials and new bases, sounds and icons do require teh actual file itself. FLMM and xml make it easy to save a LOT of time and space by adding only the things a mod adds to a file instead of having to append the whole ini file to the mod. Rebalnace is actually a very sloppy and messy way to make a mod file - we could use scripting pretty much for everything we did, but there is so much changed that it's easier to just throw the whole file in there -- don't forget anything that way
Ro9ue
_________________________________
"Do or do not. There is no try."
- Jedi Master Yoda
hey guys, i noticed something about the warp drive in some ships...
Once you use your cruise engines the warp drive is disabled until you dock or jump to another system...the same goes for some ships that can retain their speed instead of the warp drive...they lose the engine kill capability once you activate the cruise engine.
Once you use your cruise engines the warp drive is disabled until you dock or jump to another system...the same goes for some ships that can retain their speed instead of the warp drive...they lose the engine kill capability once you activate the cruise engine.
HI GUYS if all goes to plan BP should be uploading the mod anytime now, so im waiting with baited breath to dl the mod, and get the black sabbath server going again, and if ur wondering where the servers gone, its takeing a much needed rest after a full re-install, but its ready to go when i get the new mod
all of my questions are answers to my sins.and all of my endings are waiting to begin
all of my questions are answers to my sins.and all of my endings are waiting to begin
Heya Sabb,
Site looks fine to me, maybe try again?
To those who are wondering:
Regarding "When's the mod gonna be out?"...
We're trying ok? Please be patient.
To everyone:
I've spotted a small CTD (crash to desktop) bug... DO NOT try to enter any JH's that go to either Aten, or Theta-2. It WILL crash! We forgot to re-add some files after something happened. We'll get this fixed.
Also, please avoid using capships for the time being, I think there may be a bug that causes a CTD (see above definition) when you're in a really intense fight (lotsa fighters, lotsa guns blazing, that sort of thing). If someone with lots of memory on their system wants to test this out for me, I'd REALLY appreciate it, it could just be my system not handling large fights well, due to only having 256 meg of ram.
Let me know via email if any other bugs pop up once the mod is out. ([email protected]) I really hope there aren't any more, but we'll see. Hey Sabb, would you do that test for me that I mentioned above? If so, thanks much
ArchKaine
Some say ignorance is bliss, I say they're just too blissful to know better.
Site looks fine to me, maybe try again?
To those who are wondering:
Regarding "When's the mod gonna be out?"...
We're trying ok? Please be patient.
To everyone:
I've spotted a small CTD (crash to desktop) bug... DO NOT try to enter any JH's that go to either Aten, or Theta-2. It WILL crash! We forgot to re-add some files after something happened. We'll get this fixed.
Also, please avoid using capships for the time being, I think there may be a bug that causes a CTD (see above definition) when you're in a really intense fight (lotsa fighters, lotsa guns blazing, that sort of thing). If someone with lots of memory on their system wants to test this out for me, I'd REALLY appreciate it, it could just be my system not handling large fights well, due to only having 256 meg of ram.
Let me know via email if any other bugs pop up once the mod is out. ([email protected]) I really hope there aren't any more, but we'll see. Hey Sabb, would you do that test for me that I mentioned above? If so, thanks much
ArchKaine
Some say ignorance is bliss, I say they're just too blissful to know better.