Specific problems.
I'm hoping these can be solved quickly because its interfering with my alloy running. =/
1. There's a 'heavy fighter' in Newark, starts a 6/1 weapons/turrets and 350 cargo holds. Unfortunately it can only use 2 weapons.
2. The Rhino costs more then the above freighter, and lists its total cargo holds as 500, but I can only store up to 250. This is very annoying because I just sold my high armored, roomier, and faster freighter for some slow, immobile, less roomy freighter.
I'm hoping that it actually IS 500, because it'll help out with my lane running; but wait... there's more!
Cruisers fire invisible projectiles, and you just watch your shield disappear; Unioners need less cruise disruptors; those Red somethings need to stop being so invincible, I mean really, that many millennium falcons is too many; the AI could use a little dumbing down because on many occassions I can see their ESP overreacting and spazzing out everytime I fire at it, and it makes it hard to shoot down ships that fly in ways we can't; maybe just one pod launcher and different ammo for it? There is a lot of pod weapons and ammo.
Well, I think the freighter problem would be a quick fix, and it would be greatly appreciated, and the rest is just stuff to think on. Maybe tone down the difficulty a bit? I usually find myself wasting time trying to destroy ships that heal itself repeatedly.
Thanks.
1. There's a 'heavy fighter' in Newark, starts a 6/1 weapons/turrets and 350 cargo holds. Unfortunately it can only use 2 weapons.
2. The Rhino costs more then the above freighter, and lists its total cargo holds as 500, but I can only store up to 250. This is very annoying because I just sold my high armored, roomier, and faster freighter for some slow, immobile, less roomy freighter.
I'm hoping that it actually IS 500, because it'll help out with my lane running; but wait... there's more!
Cruisers fire invisible projectiles, and you just watch your shield disappear; Unioners need less cruise disruptors; those Red somethings need to stop being so invincible, I mean really, that many millennium falcons is too many; the AI could use a little dumbing down because on many occassions I can see their ESP overreacting and spazzing out everytime I fire at it, and it makes it hard to shoot down ships that fly in ways we can't; maybe just one pod launcher and different ammo for it? There is a lot of pod weapons and ammo.
Well, I think the freighter problem would be a quick fix, and it would be greatly appreciated, and the rest is just stuff to think on. Maybe tone down the difficulty a bit? I usually find myself wasting time trying to destroy ships that heal itself repeatedly.
Thanks.