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ReBalance Mod version 3.40 News

Here you can find news, get help and comment about the ?FL Rebalance Mod? for Freelancer

Post Thu Feb 26, 2004 9:59 am

It all sounds good but when is the relese date for the mod? (if you have one) I like the idea of new armor upgrades, upgrades make rebalance the best. I do have some ideas though, some mods out there have some realy nice effects for the weapons, Realspace is good and dark i like that, and i have the darndest time finding a stable server. i love rebalance keep up the good work.

Post Thu Feb 26, 2004 10:51 am

MD you are freakin awesome! I love all the ties in the game, the TIE X1 is my fave Just a question, cud someone possibly do the TIE Hunter from Rebel Strike or the TIE Droid from RS1, ive really wanted to fly them both on FL.

Post Fri Feb 27, 2004 6:58 am

Hey MD, have you checked the Datastorm's error lists? With your mod i mean ofcourse. Just making sure cause theres alot of things on the list that are easily overlooked. By 3.4 I imagine the most important thing is to not be as bugged and I just thought you might want all information possible. Also if you'd like to do some beta testing next time around for MP, I would be happy to participate.

Chibi

Post Fri Feb 27, 2004 9:39 am

ya michael the DS 3.6 had like 22,000 errors in your mod I am trying to run your mod on my server built a box just 4 your mod I would really like the next mod 2 be beta tested thourley befor its release .
also there r a lot of ships that nobody will ever use the ships on trenton/newark/westpoint r uglu and dont fly worth a crap please dump them and add your new ships there
would like the mission payouts to b raised to better ballence the game esp in MP people log on by a frieghter and 2 hrs later there lv 40 as an admin I would like it 2 be harder to trade
lookin foward 2 the next mod


What about the bonus !!!! oh juni

Post Fri Feb 27, 2004 5:11 pm

"Durasteel Armor, Titanium Armor, Strontium Armor, Depleted Uranium Armor"

My question be: What will protect you from the radiation generated by the last 2 armour types? Especially Strontium Armour since it is highly radioactive and emits highly leathl raiation.

Post Fri Feb 27, 2004 7:00 pm

That's a good question.
~ And here's an idea: One of the armor types could provide better protection from radiation in systems (like Omega-41, Omega-11) and from nuetron stars, dark matter, planetary fragments...
Or perhaps that would be shields that block out more radiation. ooo, I like that idea better

Post Fri Feb 27, 2004 10:54 pm

Hmmm.. I cannot remember the last time I had to worry about radiation except when flying a starflier!? Do you take your patriot into omega systems? Why not just get a better ship and radiation worries become a thing of the past rather than try to make more work for MD or make the mod so complicated that we have to wait 2 years for the next release. Is that a bad idea?

Chibi

Post Sat Feb 28, 2004 8:02 am

Well, what about the Unknown system (the one from Omicron Alpha, the pink one)? i have to use nanobots whatever ship i'm in. And, holy cow, the Omega-11 and Omega-41 systems chew through almost any kind of hull.
HOWEVER, it's not really the hull that bothers me; like you said, u don't have to worry too much about it. But the repair cost for weapons (especially really good ones like level 9 and 10s) is horrendous, and nanobots don't fix those.
Just a suggestion; I didn't know if that would be too much work or not (if it is, don't do it, as i do not want to delay the release for all of us )

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