Freelance RB 3.30 bug reports, comments and tips thread
-the Starblazer, the missing FL civilian fighter, becomes now the starter ship. And with 4 guns plus one missile launcher you'll have enough firepower at least for the first missions. I do recommend that you change it before mission 3 though(or 4 if you think you're that good ).
-totally changed and re-designed the cluster missiles as folows:
-now using both ammo and energy
-the normal type is doing half the damage of the original missile.
-the only difference between the normal and homing versions is the better tracking abilities and muzzle velocity of the homing missiles.
-ammo costs one third of the original missiles
-mines are also totally revamped in terms of speed and damage power. Normal mine now have 100 m/s max speed, while the homing versions has 120 m/s. The explosion damage goes from 1500 for the Drone to 6000 to the Screamer.
-this has been done on so the mines can keep up with the speeds of the ships, which is arround 100-110 m/s.
-the Damocles BattleCruiser is now flyable and sold on EFA. Thanx to lukr from our LR forums for the tips to fix it.
-EFA police also uses this ship along with the other three(Naginata, Tempest and Javelin). They're not longer using Liberty capships anymore.
-prices for these capships are significantly increased, from 9000k for the Naginata to 54000k for the Damocles.
-added the Starhound Colonial Viper, made by RubberEagle, buyable on BS Yukon and Mississippi, along with its Laser-Torpedo guns.
-added the Predators civilian fighters from Level 2 mod to Planet Denver and Planet Cambridge.
-added two ships from Firebase's ship pack: the Death Scythe HF and the Raven Claw assault fighter. They're sold in Bretonia.
-added pilots as commodity, any ship will have one, and some will eject when their ship is destroyed.
-fixed the Gallofree medium Transport, added a second shield and a second thruster to it, armament is now 1/8 guns/turrets. Thanx to Crymson for making these changes.
-changed the graphics for different types of pirate/house guns, not all pirate guns are using the LI laser graphics anymore. Tachyon guns have their own graphics, Neutrons as well and so on. Guns have a personality now.
-the Blood Dragons special weapon use different graphics now than in previous version. the Kusari photon cannons and the Hyperpulse also have new graphics.
-the Molly's Dublin Dusters fire faster in order to match their house specifications. The Rheinland Stealthblades do more damage as well.
-added new tradelanes in the most logical places, like the crossed one in NW, linking Fort Bush/Baltimore with Westpoint and Planet Manhattan with BS Missouri/Norfolk. I'll let you discover the others.
-added some secret Zoner bases in the Omicron Systems, selling the newly added Borderworld XR series of ships(HF, VHF and FRT). Go search for them!
-the infinite super-strafe is not an option anymore, powerfull strafe thrusters consume the same energy like normal thrusters, and consume a lot!
-fixed some infocards errors regarding the Jedi Starfighter's and Bwing's cargo ot showing corectly at buy time.
-fixed the ship dealers on Southampton shipyard and Yanagi depot.
-changed the graphics for the beam weapons of the Javelin and Damocles, the ones who will play SP campaign last three missions will surely recognize them!
-no more radar jammer crashes, this bug is gone.
credit list for v3.30 and above:
-Astral Prime Studios: the APS Starviper, APS Hornet and the Cougar ships.
-Silver Fire: for its weapon pack:EMP mines, cluster missiles, cruise missile, sniper interdictor missile, rocket pods and mass drivers
-Porsche: Starwars ships creator, like the A-wing, Bwing, Ywing and Millenium Falcon
-Free Spirit: for its own Millenium Falcon
-Redeye: the Elite ship pack, and the Tachyon 5 ships, the Archangel and Battleaxe.
-Caid: Freespace ships creator.
-Konind: for the Antaeus heavy fighter.
-RubberEagle: Starhound Colonial Viper and the Laser-Torpedo guns.
-Paul: for it's own collection of special Freelancer ships, from the X-fighter to Raven, Whale and Thunderbird.
-Duriel_LOP: code for docking large ships such as Battleships
-Crabtree Corporation Network: the Homeworld ships.
-Firebase: member of FightSpace team, for the Slipstream, Ghost, Death Schyte and Raven Claw ships.
-Wanderer:creator of the: Naginata, Tempest and Javelin, also member of Fightspace team
-MikeA1: for the Entreprise NX1
-Kurgan: Ships from Kurgan's mod, like the Z-95 Headhunter, Phoenix, Gargoyle and Hawk
-John Hawke: Wing commander ship: the Hornet.
-Giskard: the Bab5 and other Fighters, like Starfury, Bab5 Thunderbolt, Soulstealer and Starviper(from Galactica series).
-Knight79: for the Ship Components mod.
-Tassiin: creator of the GSM mod, for some graphics and UI sounds that were used.
-Crymson: modified/fixed the Gallofree Rebel Medium Transport to have less HP's but more shield slots and thursters. It's a real Blockade Runner now, just like the Corvette.
-my gang from the forum: Gameshark, Toco, Thurmonator, Ether Dragon, Star Nova, Shadowtech, Lukr, Crymson and many others for their sugestions, codes, and addons that made Rebalance so complex and enjoyable. thnx guys.