**UPDATED** Michael Dan please check this out again if you already read it.
As fun as Earth alliance, create, malta(SP) and all the massive awsome mega battles are (sometimes seems like 200+ Battleships, destroyers and fighters
) they cause way too many CTD's, They do add a sence of epic-ness to the fleet battles, but 40% of the battles CTD, you sould scale back those battles a little say perhaps only 25 or so ships per side (as theres 2-3 or more sides). I have a farly good system and I CTD so I can imageine what happens on others computers. Keep them big but cut the size in half. Also Tempust weapons should be sold incase of a turret being blown off (The main Foward guns are sold but not the turrets) The Damocles does MEGA Damage and should be sold for $9,999,999 also the Nomad Torpedos say the have a turn radius but they don't turn also they should be $7.000.000 since they require no ammo, I think they should but not to expensive since they dont do that much damage, ALL Torpedo launcers should require ammo. Also Armor Upgrade 4 actually gives a little better that 100% improvement. Do Ships with multiple shield slots get a benifit cause all shields are set to combinable=false in ST_GOOD.ini or is this mean something else?
Specs:
AMD Barton 2800+
1536 DDR Duel channel ram
Nvidia Dolby Digital Sound Storm
ATI Radion 9700 Pro (256 meg ram)
240 gigs Hard Drive Space
Windows XP SP 1
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Oh By the way Ive since changed my favorite ship, The Tempest Heavy Torpedo Destroyer RULES!!!!!!
Tempest Heavy Torpedo Destroyer :
Weapons:
16 AA Tempust Turrets (Class 9)
6 Tempust Foward Guns (Class 10)
8 Tempust SAM Turrets (Class 10)
12 Torpedo/Disruptors
(Can get very expensive)
Defence:
4 Counter mesure Droppers
2 Class 10 Shield Slots
3 Fighter Shield Slots
4 Thruster Slots
4000 Nano/Sheild bots
400000 Armor
3000 Cargo Hold
Edited by - Shadowtech on 23-11-2003 17:21:20