Tue Nov 04, 2003 12:31 pm by Michael Dan
kakepie, i've read your post and here's the answer:
first of all, the rebalance mod is also for fun, not only for the sake of rebalancing everything.
-if the burners will all give 200 speed, what will be the difference between them? i personally i would not give any credits just for an increased burn time. it's gotta be another improvement to making buying a new burner worth it.
-with default engines, the afterburner does not give you more than 300 speed, not even on a light fighter. and the cruise speed is really set at 450 not 300, even if it shows 300 on the hud. if you buy an upgrade engine is another matter, but it still can take you up to 450 with Upgrade engine MKIV, so it's not going over the 450 cruise speed limit. Anyway the scalling of speed between 60 to 100 it's not a bad suggestion and i'll think about it, it'll reduce the overall burner speed to all ships.
-battleships can't have their speed reduced to 20 and the afterburners removed...a capship it's takin a lot more shield and hull damage cause they're so big, so it's got to have a possibility to avoid incoming fire. I prefered to increase the mass of the batteships and let the mass inertia do the job of reducing maneuvrability instead of adding impossible angular drags to all capital ships, like in TNG for example. That will only make the capships very hard to steer, and almost impossible to fly.
-the new guns that high refire rates got to have explosion graphics that match the stats of the gun, because they have real explosive shells, just like missiles. I was undecided what impact effect to use at the begining, between the missile effect(smaller) and the flak cannon effect(bigger). I used the flak cannon effect till now but since everyone is complaininig about lag in MP, I'll reduce the cannon effects to missiles impact.
-i don't think reducing the number of HP's is a solution. I initially increased the number of weapon HP's to every class of fighter in order to offer the player more tactical posibilities, not to augment their firepower. for example you'll be able to mount a pair of each type of guns on a VHF(there are 4 types), so you can deal with any type of shield.
Also please take a look at the guns you say are now more uber and u'll notice that the energy consumption has increased proportinaly as well. So mounting too many high class guns on a ship will quicky drain the powerplant on firing renfering them useless. There are now many defensive equipments that protect a ship from damage better that in the original game(like Shield Capacitors), so MP PvP is still balanced. Also the AI enemies have now fast recharge shields, and also more guns, and the Battleships from the BS killing missions require a lot of firepower so this requires more Hp's as well.
Edited by - Michael Dan on 04-11-2003 21:30:47