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Freelancer Rebalance 1.0b features and feedback
Here you can find news, get help and comment about the ?FL Rebalance Mod? for Freelancer
Hey Michael Dan,
Thanks for your mod. I've enjoyed it greatly and have followed it from the beginning. Waiting for each new installment of a fresh mod in the making is like waiting for the 2nd episode of the Batman cliffhanger. Keep working cause TNG has some problems. Will you add any capital ships to your mod?
Also, I've been experiencing intermittant crashes in the EFA system flying the USS Defiant. Maybe something to look into if others have had the same problem.
Looking forward to your next version.
What do ya know
Thanks for your mod. I've enjoyed it greatly and have followed it from the beginning. Waiting for each new installment of a fresh mod in the making is like waiting for the 2nd episode of the Batman cliffhanger. Keep working cause TNG has some problems. Will you add any capital ships to your mod?
Also, I've been experiencing intermittant crashes in the EFA system flying the USS Defiant. Maybe something to look into if others have had the same problem.
Looking forward to your next version.
What do ya know
Thurmo*something* ,
I am flying the USS Defiant, just like and experienced the same thing. But I have learnt to avoid it. I usually avoid doing this.
The Phasers are actually turrets but they are mounted onto Gun slots. I remove them and re-equip them. Nomad Torps are cool, you can shoot them all in one shot, but try to avoid firing them one at a time continously.
In the Earth Alliance System, The Moon of Earth IS EVIL. EVIL I TELL YA~!! "You check in, and you don check out!!" It is like the Roach Motel of FL Rebalance. Well, by 50% you may not check out.
I am flying the USS Defiant, just like and experienced the same thing. But I have learnt to avoid it. I usually avoid doing this.
The Phasers are actually turrets but they are mounted onto Gun slots. I remove them and re-equip them. Nomad Torps are cool, you can shoot them all in one shot, but try to avoid firing them one at a time continously.
In the Earth Alliance System, The Moon of Earth IS EVIL. EVIL I TELL YA~!! "You check in, and you don check out!!" It is like the Roach Motel of FL Rebalance. Well, by 50% you may not check out.
AG-Gameshark... , thanx for being such a constant supporter of the mod. LOL about the moon, its EVIL indeed, and so its Mars. I had to make the phasers lvl 10 turrets so they cannot be equiped on normal fighters.
Indeed where is the rest of the gang? Toco, Radiation, Ether Dragon, Glock36, DjVgallen, Frontier Fan, Shades, GUX, where are u guys??!!
Thurmonator, thnx for u'r appreciation. Some capital ships will be available in the next version, in EFA system: Brakiri Battleship, Vorlon PlanetKiller, Omega Destroyer and Vorlon Dreadnought. here's a sneak and peak(in fact all the list) of the mod that will appear today i thope(if EB finds the tome to post it - thanx EB!):
-random missions strikes against Capital ships have been greatly enhanced, you'll get missions against multiple Capital ships escorted by Destroyers, Cruisers or Gunboats.
-Babylon 5 Capital ships added to random missions, the Omega Destroyer, Vorlon Planet Killer and Dreadnought, Brakiri Battleship and the WhiteStar Cruiser appear now in strike missions
-ever get pissed at the White Star for its handling or docking problems? Now its your chance for some payback!
-downside: sometimes the computer lies about the ships in the RM strikes, for ex. if it states there are some Ku
-Pirates got their eyes on these new capital ships, and some got their hands as well...the Outcasts fly WhiteStars, the Corsairs Omega Destroyers and the Red Hessians Vorlon PlanetKillers.sari Destroyers there might be some Bretonia desroyers, or if it refers to some Rheinland GB's there might be some Kusari or Bretonia GB's. You'll generally get ships of the same class in this situations.
-the above capital ships are buyable in the EFA systems at 2 of the planets there. They all cost above 2 mil. though.
-the Starkiller torp has been enhaced(2xdamage) in order to allow you to take out the capital ships easier. I recommend taking a heavy or very heavy fighter with at least dual torpedo mounts though for the new RM strike missions. the ammo for the Starkiller costs double as well.
-added wassup's LongSword Strike bomber buyable at Planet New london and Tripolli Shipyard(Omicron Gamma). Its loaded with 4 LAAG Tachyon guns(600 damage, 3.03/sec ROF) and 4 of the newer Hellfurry Torpedo Launchers plus very heavy armor.
it has 400 cargo space to accomodate the 100 Hellfury torpedoes(each is taking 1.5 cargo space slots.).
-Hellfury torps do double the damage of a Starkiller and cost 30k each. Be warned that they have also 600 m explosion radius on lvl 2 of difficulty(and 800 on lvl 3), so fire them from 1 kilometer and RUN. You can find them all troughout Bretonia, Kusari, Rheinland and the edge worlds.
-added the Archangel and Battleaxe from Tachyon the Fringe, both models were created by Robbie "Redeye" Gorman. Both are heavy fighters with 6/1 resp. 6/2 guns/turrets, dual torpedo launcher.
-the 2 ships can be bought at Battleships Norfolk, York and Tsushima Station(Archangel) and Freeport 4/Freischdat Base/Tsushima Station(Battleaxe).
-the full collection of Elite ships from Redeye are here, buyable in Liberty. The thargoid ships are flyed generally by the Xenos.
-added the Starfury SF-3 "Vengeance(Omega variant), made by Giskard, with 4/1 guns turrets, flyed by Liberty police. buyable at Willard Station(Kurgan's Hawk was moved to Colorado).
-also added the Narn heavy fighter from Giskard, with 4/2 guns//turrets, buyable at Sheffield Station
-the cloaking device acts as a radar jammer, it consumers energy and jamms incoming missiles(i know giskard released a ECM jammer in his HU v7, but mine is different).
-the mod comes with the skip intro mod integrated, no more FP7 blowup sequence, or the rest of the intro scene.
-also the mod comes with the option to play in OpenSP mode or normal mode, just run the openSplay.bat for OpenSP mode and normalplay.bat for normal play. You'll have to restart FL for switching between the 2 modes.
-The EFA system becomes a node for the traveling/trading in Sirius, since it has jumpholes to all capital systems of the houses, plus for the Omicron Alpha and Gamma systems.
-Nomad torpedo launcher available at Planets Earth, Malta, Crete and Primus. The launcher costs 500k and does the same damage as the revamped Starkiller, but with no ammo requirements.
-added 3 ships on Tsushima Station(shipdealer works this time): Archangel, Battleaxe and Dragon, also the Battleaxe is now available on Shinagawa Station, along with the Drone and the Drake.
-the shield generators of Tekkagi's Arch are now much easier to destroy, still I recommend dual Hellfire(or at least Starkiller) torpedo launchers for this mission.
-corected the Kusari Photon blaster munition and added explosion graphics to its ammo.
-Mollys have 2 new tachyon cannos the "Red Viper" and the "Black Viper", check them out in the Dublin system.
-Blood Dragons have a new special weapon, the "Dragon's Breath" a lvl 9 laser cannon with explosive munition.
-SOLUTION FOR MISSION 11 LOCKUPS: for avoiding lockups at launching from Buffalo Base or Prison Station Mitchell in mission 11 use a orginal FL ship(like the Anubis), some of the added ones have problems in this mission.
Indeed where is the rest of the gang? Toco, Radiation, Ether Dragon, Glock36, DjVgallen, Frontier Fan, Shades, GUX, where are u guys??!!
Thurmonator, thnx for u'r appreciation. Some capital ships will be available in the next version, in EFA system: Brakiri Battleship, Vorlon PlanetKiller, Omega Destroyer and Vorlon Dreadnought. here's a sneak and peak(in fact all the list) of the mod that will appear today i thope(if EB finds the tome to post it - thanx EB!):
-random missions strikes against Capital ships have been greatly enhanced, you'll get missions against multiple Capital ships escorted by Destroyers, Cruisers or Gunboats.
-Babylon 5 Capital ships added to random missions, the Omega Destroyer, Vorlon Planet Killer and Dreadnought, Brakiri Battleship and the WhiteStar Cruiser appear now in strike missions
-ever get pissed at the White Star for its handling or docking problems? Now its your chance for some payback!
-downside: sometimes the computer lies about the ships in the RM strikes, for ex. if it states there are some Ku
-Pirates got their eyes on these new capital ships, and some got their hands as well...the Outcasts fly WhiteStars, the Corsairs Omega Destroyers and the Red Hessians Vorlon PlanetKillers.sari Destroyers there might be some Bretonia desroyers, or if it refers to some Rheinland GB's there might be some Kusari or Bretonia GB's. You'll generally get ships of the same class in this situations.
-the above capital ships are buyable in the EFA systems at 2 of the planets there. They all cost above 2 mil. though.
-the Starkiller torp has been enhaced(2xdamage) in order to allow you to take out the capital ships easier. I recommend taking a heavy or very heavy fighter with at least dual torpedo mounts though for the new RM strike missions. the ammo for the Starkiller costs double as well.
-added wassup's LongSword Strike bomber buyable at Planet New london and Tripolli Shipyard(Omicron Gamma). Its loaded with 4 LAAG Tachyon guns(600 damage, 3.03/sec ROF) and 4 of the newer Hellfurry Torpedo Launchers plus very heavy armor.
it has 400 cargo space to accomodate the 100 Hellfury torpedoes(each is taking 1.5 cargo space slots.).
-Hellfury torps do double the damage of a Starkiller and cost 30k each. Be warned that they have also 600 m explosion radius on lvl 2 of difficulty(and 800 on lvl 3), so fire them from 1 kilometer and RUN. You can find them all troughout Bretonia, Kusari, Rheinland and the edge worlds.
-added the Archangel and Battleaxe from Tachyon the Fringe, both models were created by Robbie "Redeye" Gorman. Both are heavy fighters with 6/1 resp. 6/2 guns/turrets, dual torpedo launcher.
-the 2 ships can be bought at Battleships Norfolk, York and Tsushima Station(Archangel) and Freeport 4/Freischdat Base/Tsushima Station(Battleaxe).
-the full collection of Elite ships from Redeye are here, buyable in Liberty. The thargoid ships are flyed generally by the Xenos.
-added the Starfury SF-3 "Vengeance(Omega variant), made by Giskard, with 4/1 guns turrets, flyed by Liberty police. buyable at Willard Station(Kurgan's Hawk was moved to Colorado).
-also added the Narn heavy fighter from Giskard, with 4/2 guns//turrets, buyable at Sheffield Station
-the cloaking device acts as a radar jammer, it consumers energy and jamms incoming missiles(i know giskard released a ECM jammer in his HU v7, but mine is different).
-the mod comes with the skip intro mod integrated, no more FP7 blowup sequence, or the rest of the intro scene.
-also the mod comes with the option to play in OpenSP mode or normal mode, just run the openSplay.bat for OpenSP mode and normalplay.bat for normal play. You'll have to restart FL for switching between the 2 modes.
-The EFA system becomes a node for the traveling/trading in Sirius, since it has jumpholes to all capital systems of the houses, plus for the Omicron Alpha and Gamma systems.
-Nomad torpedo launcher available at Planets Earth, Malta, Crete and Primus. The launcher costs 500k and does the same damage as the revamped Starkiller, but with no ammo requirements.
-added 3 ships on Tsushima Station(shipdealer works this time): Archangel, Battleaxe and Dragon, also the Battleaxe is now available on Shinagawa Station, along with the Drone and the Drake.
-the shield generators of Tekkagi's Arch are now much easier to destroy, still I recommend dual Hellfire(or at least Starkiller) torpedo launchers for this mission.
-corected the Kusari Photon blaster munition and added explosion graphics to its ammo.
-Mollys have 2 new tachyon cannos the "Red Viper" and the "Black Viper", check them out in the Dublin system.
-Blood Dragons have a new special weapon, the "Dragon's Breath" a lvl 9 laser cannon with explosive munition.
-SOLUTION FOR MISSION 11 LOCKUPS: for avoiding lockups at launching from Buffalo Base or Prison Station Mitchell in mission 11 use a orginal FL ship(like the Anubis), some of the added ones have problems in this mission.
mike well i've kinda lost interest because i have no idea why i can't play fl online but i still visit every ounce in awile
mike i havn't heard anything about mining a planet and stuff or about buying/building a space station in awile are you working on that, to busy, or at least tryed to do something about that
i think that would be a great addition to fl and it would add a whole new demention to the game i have more ideas along the lines of that so if you want them then tell me and i'll give them to you
about all those guys i don't think i've seen them posting anywere else so i don't know were they are
if your not wasted the day is
mike i havn't heard anything about mining a planet and stuff or about buying/building a space station in awile are you working on that, to busy, or at least tryed to do something about that
i think that would be a great addition to fl and it would add a whole new demention to the game i have more ideas along the lines of that so if you want them then tell me and i'll give them to you
about all those guys i don't think i've seen them posting anywere else so i don't know were they are
if your not wasted the day is
Finally Nomad Torps could be bought!! Yahoo!! Do you have any idea how many times I had to buy the USS Defiant for the Torps when I accidentally lose my Torps in the Mine Field?
About those c10 Phasers for the USS Defiant, is the red one the most powerful?
Edited by - GameShark03 on 09-07-2003 16:15:19
About those c10 Phasers for the USS Defiant, is the red one the most powerful?
Edited by - GameShark03 on 09-07-2003 16:15:19
Toco, first glad to hear from u. making the planet mineable is not that easy, at least i think i can make planets act like wrecks and drop stuff when u shoot at them....about building/buying space stations, no progress was made here yet...sry.
There is stuff in the unkown systems, at planets primus and gammus, equipment but not ships, these can be added easily. u can get there easily now from Omicron Alpha or Gamma, from the EFA system.
engel 2003, the modified Centurion is inlcuded in the v2.01
There is stuff in the unkown systems, at planets primus and gammus, equipment but not ships, these can be added easily. u can get there easily now from Omicron Alpha or Gamma, from the EFA system.
engel 2003, the modified Centurion is inlcuded in the v2.01
I am confused, you said you can travel throughout the Sirius Sector from EFA? Is that in version 1.9 or is that added to the next version? The TIEs piloted by the cops in Sirius Sector are scary! Small and annoying, my fav ship is being used against myself~!! T_T
Cool~! The next thing you know that would happen is .. suddenly u see a new planet!! THE DEATH STAR!! Or maybe The Borg!
MD, am I wishing too hard?
Edited by - GameShark03 on 09-07-2003 16:20:57
Cool~! The next thing you know that would happen is .. suddenly u see a new planet!! THE DEATH STAR!! Or maybe The Borg!
MD, am I wishing too hard?
Edited by - GameShark03 on 09-07-2003 16:20:57
Wow! Looks like a nice update. I was wondering how the cap ships will work in your mod re the docking rings and trade lanes, etc. Also, have you thought about including the missile turrets mod?
Furthermore, thank you for incorporating OpenSplay and the intro killer, although, the intro did provide a good smoke break, waiting for the intro to finish and all. Still, I like it better now. Thanks for your continued interest.
Thurmonator
Furthermore, thank you for incorporating OpenSplay and the intro killer, although, the intro did provide a good smoke break, waiting for the intro to finish and all. Still, I like it better now. Thanks for your continued interest.
Thurmonator
Gameshark...the Fed. Heavy Phaser(red) is the best both as range and as damage/sec.
The new EFA node system is a feature of the v.2.01 not 1.9b. The cops are in fact of Rheinland police(flying T/F's and T/i's) and RH Military(they got the T/Ax1's and T/D's). I ussualy try to stay on their good side...and yes u wish too hard indeed .
Toco: i forgot to add ships to those 2 planets, but i promise in the next release they will have some kick @ss ships and equipment.
Thurmonator, the capital ships are of the CAPITAL class and therefore will have problems dockin' and taking off planets...much like the Whitestar Cruiser. u can load the Batteship Docking Mod and install it along with mine.
The new EFA node system is a feature of the v.2.01 not 1.9b. The cops are in fact of Rheinland police(flying T/F's and T/i's) and RH Military(they got the T/Ax1's and T/D's). I ussualy try to stay on their good side...and yes u wish too hard indeed .
Toco: i forgot to add ships to those 2 planets, but i promise in the next release they will have some kick @ss ships and equipment.
Thurmonator, the capital ships are of the CAPITAL class and therefore will have problems dockin' and taking off planets...much like the Whitestar Cruiser. u can load the Batteship Docking Mod and install it along with mine.