Freelancer Rebalance 1.0b features and feedback
v09c:
-bretonia ships reverted to original, both for police and navy
-npc shields now regenerate faster and will drop as loot!
-moved the Kusari gunboat to Planet Kyushu due to difficulty to undocking to BS Nagumo(don't try to land there or on any Kusari BS with a gunboat!)
-the mod comes with 3 levels of dificulty, just run level1.bat for lvl1 difficulty, level2.bat for second level and level3.bat for third level.
-first level(easy): colision damage 2, cruise speed 400, npc shield regen 1/2 from player, npc armor weaker, npc loadout less dangerous, cruise disrupt time:4, more hp to player and atached weaps. be warned that in this level npc shields or any other equip will NOT drop as loot.
-second level(default): colision damage 3, cruise speed 450, npc shield good regen, without armor powerups, cruise disrupt time:5, more shield damage(0.6 instead of 0.5 of hull damage), normal hp to players ship and atached weaps. New npc loot drop will be limited to shield generators.
-third level(hard): colision damage 4, cruise speed 500, npc shield full regen and with armor powerups, cruise disrupt time:6, more shield damage(0.7 instead of 0.5 of hull damage), less hp to players ship and atached weaps. This level is the most rewarding with full npc loot drop like thrusters, mines, missiles, and shield gens.
the npcs are using more varied loadouts they're never used before.
-i recommend u keep default level though, at least for the begining, especially in MP for compatibility reasons, also in storyline missions don't activate the hard level or NPC's will kick your @ss and the ones of your friends. hard level is recomended for hardcore players, the ones seeking a better challenge, and much better rewards as well.
-activated the 2 hidden hardpoints on the dagger, the underwing ones. weapon loadout for storyline line hackers, outcasts and blood dragons dagger fighters has been updated(Lord Hakkera and Dexter Hovis as well).
-gunboats can now strafe as any other ships.
-increased gunboat cargo holds by 400 due to the fact that u'll lose 400 cargo units after first save/reload.
I want to say that I own many thanks and credits to the guys that posted here and emailed me their ideas, observations and thieir work:
Sam Wojtczak , Chris Scott, Brett S., Integer Man, Griskard, Grssk, Radiation, DjVgalen, GUX, Phroot, Steel, freighter fighter,
col. Chris and many others. their posts, bug reports, ideas and even code was very helpful in bringing the mod to what is now.
A word of thanks and gratitude is owned for the admins as well, thanx Christian and Nels for your support and great work here on the site...
without you nothing of my and others work would have been possible.
v09d:
-fixed gunboat IDS? name problem
-greatly increased BS and Cruiser damage and range of turrets for lvl 2 and 3. BS engage now at 5 km away, and cruisers at 4 km! varied their cargo as well, fixed their loadout to include more varied types of turrets.
-fixed the Object Unknown display for Pirate Capital Ships, they all have now correct designations coresponding to their class and house of origin.
-added more encounters in the Omicron systems, now the GMG guild joins the fray flying Kusari capital ships. Frequent battles between 2, 3 or more fleets are taking place near Malta, Crete, Freeport 5 and Freeport 9!
-added buyable Battleship Flak Turrets to planet Malta and planet Crete, they're intended for use with the gunboats since they're too big for fighters.
-increased gunboat shield battery/nanobot loadout(doubled them).
-added suport for Jedi Starfighter from Porsche and White Star Cruiser(babylon 5). please DL both ships from LR and copy their respective directories to FL\data\ships.
-White Star Cruiser is buyable at planets Los Angeles and New Tokyo and the Jedi Starfighter at planet Junyo, Shi***u, and BS Yukon, California.
-increased transport turret damage for GMG and IMG guilds, also increased further turret damage for stations, trade lanes and docking rings.
-fixed the corvettes engine display, pls download latest Porsche's version from LR and overwrite the first one.
-re-added junkers CSV at planet Pittsburg with 4/1 gun/turret this time(guess I missed the old scrappy guy).
-added stealthblades mkI as standard weapons for the TIE's and for the new Jedi Starfighter.
-included MP Neutrality MOd v1.1 from Integer Man, for better MP starting choices.
-"kill batleship" random missions appear in the Omicron sytems, at planet Malta, Crete and Leon base
v1.0b:
-"kill batleship" random missions now appear all the way from Bretonia to Edge Worlds.
-modified factions so u'll get to kill the appropriate BS for each faction, Bretonia BS for Corsairs, Kusari BS for GMG and Blood Dragons, Rheinland Bs's for Red Hessians and Liberty Bs's for Outcasts.
-all other factions have mixed BS killing missions.
-added LDP4 Armored Marine Dropship from Hostile universe V.4, with 4/3 guns/turrets and a torp launcher. It's buyable at Planet New London and BS Nagumo. Gunboat Large Fwd Guns are mountable on the top torpedo launcher as well.
-added Sunslayer Torpedo Launcher to planet Malta and Planet Crete, God knows u'll need it.
-fixed Junker and Xenos Object Unknown error when flying Gunboats, also fixed same error for Blood Dragons flying Kusari BS's and destroyers.
-activated the hidden Hp's on Dromedary, it has now 8 turret and 3 guns.
-Hammerhead now has 9 guns due to the fact that the turret can only fire backwards.
-the mod comes now with almost all ships here, except the SW awing/bwing/corvette/jedi fighter/slave1 ship pack from Porsche, and the Whitestar Cruiser, get them from LR and copy the ships directories(awing,bwing,corvette,jedi,slave1 for SW ship pack and Babylon for the white star) into Freelancer\data\ships.