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New "Freelancer Rebalance Mod" by Michael D.

Here you can find news, get help and comment about the ?FL Rebalance Mod? for Freelancer

Post Tue Apr 22, 2003 1:12 pm

Hello Dan
I just read your message and I find it interresting.
Tell me if I did it good

Post Tue Apr 22, 2003 4:43 pm

Just mentioning to you Dan that some of the infocards in the game are not showing the correct info. For instance the TIEs and also the Banshee fighter. Wow, it is one expensive ship but I haven't gotten it yet.

Oh yeah one more thing. Because of the way you have incorporated the missiles to use the same slot as the torp and cd, the button to launch missile is mixed with torp. So in default firing a torp would be SHIFT+q whereas q is to fire missile, now q does not work. You have to press SHIFT+q to fire a missile. This is only the case if you bought a missile launcher. However, if you have both a missile and torp launcher, pressing SHIFT+q would still fire a missile but q won't fire a torp (If you thought that it could have mixed up). So now you have to press the weapon slot number to fire the torp. I haven't tried what would happen if you had a cd yet. Need more people to confirm this.

"To know the light, you must see the dark."

Edited by - RaDiAtIoN on 22-04-2003 17:49:43

Post Tue Apr 22, 2003 4:52 pm

Hey, thanks for the feedback... HRM increasing them? But I'm poor! :-) But thats because I haven't beat too many missions yet, I'm in a piranna and I'm getting difficulty 10-12 missions that I really can't beat, when I was in the un-modded version I was taking 5-7 difficulty missions at the same point... If I head back to liberty, will there be easier missions...?

Hrm, possibly keep the missle prices as is for a little bit then...

Wow, TIE already there!

Hrm, I wouldn't suggest bringing the higher level weapons down, because I would feel like I want to work to get them... I know it is heavily for the SP campaign, but the SP campaign finishes rather quickly, and you spend more time not in the SP campaign but 'freelancing' and there should be plenty to do then as well, like work for later levels and bigger weapons to take out those bases and cruisers on those awesome new missions You know you know...

Keep up the good work!

Post Tue Apr 22, 2003 6:14 pm

UPDATE: If you have both missile and torpedo launchers, and press SHIFT+q, both of them will fire. Haven't tested what would happen if you have either missile and cd or torp and cd.

I have reached in SP the blood dragon's base. I took a look at the ships selling and was a bit surprised. You said that the dragon is a VHF now and also that the hammerhead is the poor man's VHF. What I can't understand is that how come the armour of the dragon is soo low compared to the hammerhead. In addition to that, the dragon costs very cheap compared to the hammerhead. Hope you can clear this up.

"To know the light, you must see the dark."

Edited by - RaDiAtIoN on 22-04-2003 20:38:27

Post Tue Apr 22, 2003 8:31 pm

Radiation, the value of the Blood Dragon fighter resides in the combination of firepower, maneuvrability, high level guns and energy for the weapons. The price will be upgraded too, and the real armor is 4800, which is better than the Anubis, even it's not showing up on the ship infocard, that's because it shares the same slot with the Kusari Dragon. The added maneuvrability coupled with a high level shield will compensate for not having too much armor. I could'nt increase the armor too much because the BLood Dragons pirates also flew it and they would have been too hard to beat. Anyway just take it for a ride against Kusari Fighter's and you'll see what I mean.
Well I have some other updates to come, for know i have made a couple of cannons especially for the TIE's, the Stealthblades mk1 special, and they would be availble in the next update. These have original Star Wars sounds, and will be uyable at Calif. Minor and Mactan, where are the TIEs, too.

Post Tue Apr 22, 2003 9:02 pm

Any ETA on the next release?

Post Tue Apr 22, 2003 11:33 pm

soon, i have already uploaded it but is still quequed to be posted. tomorow I hope.

Post Wed Apr 23, 2003 1:48 am

Tell us a direct link to the download so we don't have to wait for lancers reactor!

I wanna play and test!!

Post Wed Apr 23, 2003 3:11 am

speaking of mentioning credits to a certain part of your mod that is made by some one else. Perhaps, left some one out of the list both michael and rey?

I don't really mind, i released the TIEs so the players can have fun with them, but next time please ask for permission to use them because the later models i produced will be contributed toward SWTC and they will under go extensive customization during development process, and i really like to have some consistancy in the models as new versions are been released. I release those models so the players can test them but not for modder to modify them and redistribute them.

anyhow thanks for your attentinon,with that said, A seperate ship pack will still be released later on that seperated from a more TC oriented package so those who don't fee like testing for the TC can enjoy the new ship models as well.


rapid

Post Wed Apr 23, 2003 12:05 pm

Rapid, of course you deserve all the credits and our gratitude for makin those very nice models for the Tie's. You have been mentioned in my original posting, please look at the top of this page. thnx for your work and I'm looking forward to see the Bounty Hunter Firespray that you're making. I'm also a great SW fan and I still enjoy playing X-wing ALliance, that's why I got all the upgraded models from the XWA upgrade site. In the meantime u should check the setup of the T/F as it has two weapons on the wings just like the Tie Experimental MkII.
I also included in v. 0.5b two cannons made for the TIE's, derived from StealthBlade and with the real SW sounds from XWA. I intend to add the engine loop sounds but the game keeps crashing when a new engine sound is created.
Anyway for all fellow lancers that enjoyed my first version, tell me what u think of the new version, it's still a beta so bugs are probably still in it,but hopefully much rare than in the first one.

Post Wed Apr 23, 2003 3:58 pm

Uh oh I foud a bug. In the mission where you meet Juni in California minor, the one where you have to escort the trains. Well, Juni is not there. As soon as I went to space her locator was there as in you can click her on your contacts but there's nothing there. So what happens is its just you alone doing the mission. Perhaps you made a mistake in her ship or something. Or maybe it could just be me.

Can someone confirm this before I reinstall my FL?

"To know the light, you must see the dark."

Edited by - RaDiAtIoN on 23-04-2003 19:59:42

Post Wed Apr 23, 2003 10:26 pm

the bug did'nt appear in my game...Juni was still there.try to install v0.5b but before uninstall and erase previous version...

Post Thu Apr 24, 2003 10:44 am

Yeah I reinstalled it and its fixed now.

"To know the light, you must see the dark."

Post Fri Apr 25, 2003 4:51 am

I've played your mod a few times now, a couple from the start, and a couple starting at level 21.

In the mission where King and Trent go to rescue Epsilon 4, (I beleive), I couldn't finish the mission because Epsilon 4 would explode and die. I tried at least a half dozen times always with the same result. finally just gave up.

Starting at level 21, flying a defender, I found that I could hold my own with NPCs head to head up to four at a time. Then I got into a situation where the scanner screen was filled (along with a slider bar) with unfriendlys. Four at a time was tough, eight or twelve impossible.

Your idea of rebalancing the game is all fine and good, but more for PvP than single player.



The Fangman

Post Fri Apr 25, 2003 5:00 am

fangman: Maybe you should start the game from beginning. I think you can't use unmodded saved games. It would do funny stuff.
Regarding about the balancing, I think he already mentioned that his mod is for SP only. Btw, if your idea of balancing is being able to take 8 enemies alone, then IMHO, that wouldn't be balanced.

"To know the light, you must see the dark."

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