New "Freelancer Rebalance Mod" by Michael D.
The mod is available in the download sections, please tell me what u think and if U encounter some bugs or get stuck somewhere, I'll appreciate some feedback.
v0.5e features:
-finally some major changes: encounters heavily modified, and varied, Battleships, cruisers and gunboats added to random encounters.
-added Batteships, Cruisers and Gunboats as patrols in Liberty, Bretonia and Kusari main systems(credits and thanx go for Nepilum for his excelent tutorial)
-added the posibility to buy ships engines and display your own in equipment room, also I've added three general upgrades for engines with their infocard description.
-added the posibility to buy ships powerplants and display your own, added three general upgrade powerplants for light, heavy and very heavy fighters, these work for freighters too.
-scanners and advanced scanners are now buyable at the equipment shop, and so are the tractor beams.
-when u scan a ship now u can see all it's real equips, type of engines, scanners, powerplants and tractor beams(if any).
-u can now buy armor upgrades!!! 4 armor upgrades available, coded from 1 to 4, first adds 25% more armor, second 50%, third 75% and 4th 100%(doubles the armor of a ship)*,
they also have infocard name and characteristics built in.
*these are not displayed anywhere, but work, u can only see them at equipment dealer and with F7 in flight, internal equipment section!
-the mod has support for the Slave1 Firespray Assault Fighter from Porsche, all u have to do is copy the slave1 directory from his BobbaFett_Slave1.flmod ziped file to the FL /data/ships directory.
It's configuration and behavior is altered to match a VHF. The armor, maneuvrability and cargo space have been lowered, check the infocard for details.
The ship is buyable from Calif. Minor, BS Essex, BS Nagumo and Freeport 9.
v06b:
-fixed the crashes on trade lane docking and planet leaving in New Berlin, Hamburg, Stuttgart, Frankfurt and other Rheinland, systems, also fixed crashes near Yanagi depot in Sigma 13.
-added Powerplant upgrade MKIV and Engine upgrade MkIV, these are very powerful and expensive pieces of hardware.
you can find them in the Border Worlds at the same places the Eagle and Titan are buyable, and on Planet Toledo/BS Osiris
-make it possible to add missiles to a weapon slot, usually slot1, in adition to mounting them to cruise disruptor/torpedo slots.
-added suport, infocard, new engine and engine sounds for the Dodonna/Blissex Awing. It's buyable on Calif minor, BS Hood and Freeport 9,
and it's coming in standard package with 2 Raphaels and 2 Slingshot Missile launchers. I recommend mounting a pulse or particle turret to round up the loadout.
-please download the slave1/awing ship pack and copy the directories awing and slave1 form the archive to Freelancer\data\ships directory(this IS REQUIRED for the mod to work properly)
-maked buyable the missing equipment like the Order VHF engine and powerplant.
-the power and armor upgrades now ocuppy more space in cargo hold, namely 5, 10, 15 and 20 for each superior class. so there is a price to pay other than the cash, for the top performance they offer.
-colision damage doubled to make it more realistic.
-cruise speed set to 500. (recommend u buy the Awing, Banshee or Tie Defender from BS Hood to win the race mission).
-xwing has new engine color making it look more loke in the movies, also elite shield mount and balanced maneuvrability.
-thrusters consume more fuel with each advanced version, very long thrusting it's no longer possible.
-incorporated engine trail mod into mine for better visual effects.
v06b3grrssk:
-added Grssk 1.05 mod with the new system and jumpholes connection troughout the universe. also unlocked most of them from mission 2(that's why the name of the mod changed).
and now a list of my addons:
-added powerplants to looting&random drops. also added special weapons at high levels to random drops
-added escape pods to loot&random drops, u can now sell the bad guys to the police!
-included Cylon Heavy Fighter with a 4/2 weapon config, a new missile launcher and new infocard. It's buyable at pitssburg.
-rhino freighter now buyable at BS Missouri.
-reduced fuel consumption on high level thrusters, the heavy and advanced models. also slightly reduced on all others.
-weapons effects on right shield are more visible(10% more) and shields offer more protection against a the right type of weapon(graviton against laser, pulse and photon weaps,
positron against neutron and tachyon weapons and molecular against plasma and particle weapons).
-encounters with BS and Cruisers added within border and edge worlds, those are now piloted by pirates like corsairs, red hessians and outcasts!
-HUGE battles between Outcasts, Corsairs and Red hessians flying fleets of combined BS's, Cruisers and Gunboats have been reported near planet Malta, Freeport 9, Ruiz Base, Leon base, Freeport 5, and Planet Crete!!!!
-blood dragons also fly kusary gunboats, cruisers and destroyers.
-thats a hidden key on awing and firespray that'll make u go at a a super speed(trade lane like)...just an easter egg.
v06b4grrssk:
-fixed crashes after mission 01b and mission 2, and the jump gate back to new york crash, by removing the aditional jumpholes in NW system...the others remained in place
-added support for Slayn&Korpil Bwing, with infocard, weapons loadout(8/2 gunsturrets) and engine sounds, please install it in the same way, as a Bwing directory in \data\ships. its buyable in Planet Crete, Ruiz base and Frankfurt.
v06c:
-added Starviper Colonial fighter with infocard, engine sound and a 4/1/2 weapon config
-added Starfury (both ship are from Hostile Universe mod) with 6/0/1 weapons, infocard and engine.
-both ships are buyable at Planet Los Angeles and Battleship Suffolk in New London, credits for these ships go for Griskard and Kurgan, from Hostile Unverse mod team.
-added heavy tractor beam with better range(2500 m) and scanner MKIII with 7000 scan range/3500 cargo scan range. Included them to random drops as well.
-reverted to my mod only due to requests, and kept only some jumpholes/connections from Grssks mod.
Edited by - Michael Dan on 12-05-2003 22:09:24
Edited by - Michael Dan on 14-05-2003 10:00:30