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FLMM v1.21 beta 11
Here you can find news, get help and comment about the ?Freelancer Mod Manager (FLMM)? for activating/deactivating Mods for Freelancer
can someone help with a little problem. I am trying to make an add-on for Evo. I have talked to chips and his help was above and beyond. I believe I am close, but when I try to get FLMM to recognize the new mod, I get the following error:
Unable to load mod!
Parsing error on line 5: unable to find '='
Parsing mod script...
Found mod: d:\Freelancer Mod Manager\mods\[my mod here
I can't find any error on line 5 (or 1 through 10 for that matter) and am a little confused. Chips thought it might be something to do with the <modurl> line, but I can't find a problem. Please help someone. Thanks.
Sanic
"47 is the most reoccuring number in the universe!"
"They come in Pints??"
Edited by - Sanic on 3/10/2004 2:16:14 PM
Unable to load mod!
Parsing error on line 5: unable to find '='
Parsing mod script...
Found mod: d:\Freelancer Mod Manager\mods\[my mod here
I can't find any error on line 5 (or 1 through 10 for that matter) and am a little confused. Chips thought it might be something to do with the <modurl> line, but I can't find a problem. Please help someone. Thanks.
Sanic
"47 is the most reoccuring number in the universe!"
"They come in Pints??"
Edited by - Sanic on 3/10/2004 2:16:14 PM
sure, it may be a bit, as I have to rewrite it.
Under Chips expert advice and guidance, I am rewriting the script to make sure it doesn't conflict with his mod. But If the problem continues after I rewrite it, I will email you as much of the script as needed to resolve this. I thank you for your willingness to help.
by the way, I am pretty sure that the problem is in the description line. I spaced out some lines in the old script so I could see them better and when I tried it again, the error was the same except now it says line 9, which is the description line, and was line 5 before!
Sanic
"47 is the most reoccuring number in the universe!"
"They come in Pints??"
Under Chips expert advice and guidance, I am rewriting the script to make sure it doesn't conflict with his mod. But If the problem continues after I rewrite it, I will email you as much of the script as needed to resolve this. I thank you for your willingness to help.
by the way, I am pretty sure that the problem is in the description line. I spaced out some lines in the old script so I could see them better and when I tried it again, the error was the same except now it says line 9, which is the description line, and was line 5 before!
Sanic
"47 is the most reoccuring number in the universe!"
"They come in Pints??"
IGx89: Im having a problem with my new mod, the Freelancer Game Changer. Its all script and 40 options but when activated, it crashes because it cant handle all the options. Can you make the next version handle them all, or have you already fixed that since beta 9?
Thanx
BlazeME: Flameus Muchus n00bus
Help me on Outwar.com
Thanx
BlazeME: Flameus Muchus n00bus
Help me on Outwar.com
Hey I downloaded your beta 11 version from your site http://igx89.home.comcast.net/FLMM_Downloads.html and when I installed it and open it up it says beta 10. Am confused by this....
Thanks.
Thanks.
Bug report.
If you have a bunch of downloaded *.FLMOD files and double-click-install them all in rapid sucession and ModMan hasn't opened a main window yet, it will crash. This process should *NOT* result in ModMan opening the main window, unless the popup dialog/messagebox has an additional button "Load Main Program". This will eliminate the tremendous slowdown between mod installs.
If you attempt to uninstall a non-save safe mod, ModMan should warn you that it is going to kill all other non-save-safe mods at the same time, irrespective of whether any of those files have been modified. I had modified many files from Hostile Universe (manual bug fixes, mainly) and now I've got to do them again because FL ModMan nuked them without warning.
Some indicator should be present to show which mods in teh list are save safe or not.
Please sort the list alphabetically.
Please make some kind of guideline to MOD naming, for categorization purposes. For example, I have renamed most of the mods I've downloaded, eg :
Aesthetic - Chips Realistic Sound Mod 1
Aesthetic - Chips Realistic Sound Mod 2
Aesthetic - EOA Real Space Lite
Aesthetic - GSM
Aesthetic - HUD Speed Limit Removal
Big - FL Rebalance 3.40 Upgrade 1.0
Big - Freelancer Evolutions 127
Big - HostileUniverse 8.1
Big - HostileUniverse 8.1 Plus!
Gameplay - Bootstrap 2
Gameplay - Chips Open SP
Gameplay - Chips Open SP Additions
Gameplay - Destructable Universe 1.0
Gameplay - Gameplay Patch 1.3
Gameplay - Ghost Docking Ring
Gameplay - OpenSPv1
Multi - FL Rebalance 3.40 Full
Multi - FL Rebalance 3.40 HydraB Addon
Utility - Added Menu Options
If you have a bunch of downloaded *.FLMOD files and double-click-install them all in rapid sucession and ModMan hasn't opened a main window yet, it will crash. This process should *NOT* result in ModMan opening the main window, unless the popup dialog/messagebox has an additional button "Load Main Program". This will eliminate the tremendous slowdown between mod installs.
If you attempt to uninstall a non-save safe mod, ModMan should warn you that it is going to kill all other non-save-safe mods at the same time, irrespective of whether any of those files have been modified. I had modified many files from Hostile Universe (manual bug fixes, mainly) and now I've got to do them again because FL ModMan nuked them without warning.
Some indicator should be present to show which mods in teh list are save safe or not.
Please sort the list alphabetically.
Please make some kind of guideline to MOD naming, for categorization purposes. For example, I have renamed most of the mods I've downloaded, eg :
Aesthetic - Chips Realistic Sound Mod 1
Aesthetic - Chips Realistic Sound Mod 2
Aesthetic - EOA Real Space Lite
Aesthetic - GSM
Aesthetic - HUD Speed Limit Removal
Big - FL Rebalance 3.40 Upgrade 1.0
Big - Freelancer Evolutions 127
Big - HostileUniverse 8.1
Big - HostileUniverse 8.1 Plus!
Gameplay - Bootstrap 2
Gameplay - Chips Open SP
Gameplay - Chips Open SP Additions
Gameplay - Destructable Universe 1.0
Gameplay - Gameplay Patch 1.3
Gameplay - Ghost Docking Ring
Gameplay - OpenSPv1
Multi - FL Rebalance 3.40 Full
Multi - FL Rebalance 3.40 HydraB Addon
Utility - Added Menu Options
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