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**UTILITY** FL Mod Manager v1.2 (and some mods)
Here you can find news, get help and comment about the ?Freelancer Mod Manager (FLMM)? for activating/deactivating Mods for Freelancer
Thanks for pointing that out; I just fixed that beta link. For some reason, http://lancersreactor.com isn't working; only http://www.lancersreactor.com!
Any one help,
my mod crashed freelancer. I rebooted, unloaded the mod. Made some changes including ids change. Then when I tried to reload all I get is:
Error: SHCopyFile failed ('C:\Program Files\Freelancer Mod Manager\mods\Bounty Hunter\EXE\nameresources_new.dll' to 'C:\Program Files\Microsoft Games\Freelancer\EXE\nameresources_new.dll')
I restored backups but no go. I renamed the mod to see if that worked but same message came up. Is this the end of my mod??
S
my mod crashed freelancer. I rebooted, unloaded the mod. Made some changes including ids change. Then when I tried to reload all I get is:
Error: SHCopyFile failed ('C:\Program Files\Freelancer Mod Manager\mods\Bounty Hunter\EXE\nameresources_new.dll' to 'C:\Program Files\Microsoft Games\Freelancer\EXE\nameresources_new.dll')
I restored backups but no go. I renamed the mod to see if that worked but same message came up. Is this the end of my mod??
S
I Sorted it and saved my dll. Thank goodness. This is what I enjoy about modding. The sweat and panic when it all goes wrong, I must be a maso or something. I can't have rebooted in all the excitement. The dll was stuck in the FL directory. It remained active somehow, don't understand it fully. I was just thinking the other day I hadn't backed up my mod for a week or so, I try to be sensible, but this time I had left it longer than usual then, CRASH! Windows wouldn't let me delete the dll, so I rebooted and the dll wasn't in the FL directory when I went back to delete it. I'm going to have to read up on dll's.
The original fault was a simple ship package mistake, which I fixed and now everything is fine.
S
The original fault was a simple ship package mistake, which I fixed and now everything is fine.
S
Ok i have a problem i can not start up my favorite mod (Rheinlad Gunship) as it complains about a username and password being wrong when ever i start Freelancer.. even if i deactivate all mods it gets this. I read the reames and it talks about a folder in my games and all that... but that doesnt exist on my computer. So how do i fix this?!
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