Important Message

You are browsing the archived Lancers Reactor forums. You cannot register or login.
The content may be outdated and links may not be functional.


To get the latest in Freelancer news, mods, modding and downloads, go to
The-Starport

Freelancer massive addon installing problems plz help

Here you can get help with applying those different MODifications for Freelancer

Post Fri Jun 20, 2003 10:24 pm

Freelancer massive addon installing problems plz help

me and my friend use flmm 1.1 and get errors activating it, can anybody help plz?
thnx, deadflip

Edited by - deadflip on 20-06-2003 23:28:31

Post Fri Jun 20, 2003 11:09 pm

Well all I can tell you is that it activated just fine for me. This is the fist mod I've tried so I have a virgin install of FL 1.0. Maybe other mods you have installed are interfering with it? From what I gather this is a compilation of alot of different mods, some new & some that have been around.

Activation of 'TygAddonMod' successful.
--------------------
'TygAddonMod' succesfully loaded
Found mod: C:\Program Files\Freelancer Mod Manager\mods\TygAddonMod
--------------------

Post Sat Jun 21, 2003 12:26 am

Iron are you sure it's working?
I also loaded it to a fresh install.
The mod really didn't load even thou flmm said successful.
Check your data folders to see if the new ships got installed and let me know if it worked.

Post Sat Jun 21, 2003 2:04 am

No, what it did was install into a subdir, that's what the guy meant buy moving up 1 folder. Now I get this error when I tried to activate it.

Error: problem activating 'Freelancer Massive Addon 1.0' on test run
Error: file 'C:\Program Files\Microsoft Games\Freelancer\Data\UNIVERSE\SYSTEMS\Earth\bases\ROOMS\Earth01_bar.ini.flmmbak' doesn't exist

Post Fri Jul 04, 2003 9:49 am

Use FLMM 1.2
or use FMA 1.1, it is more "install friendly".

Tygrys

Post Sun Aug 10, 2003 6:55 am

Right Tygrys, in the Readme it says to use FLMM 1.2

Return to Freelancer Using MODs Help Forum