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System size

The general place to discuss MOD''ing Freelancer!

Post Sat Jul 21, 2007 9:19 am

System size

What is the maximum system size freelancer´s physics engine can deal with without makeing the ship shake around like direct hull hits?

Post Sun Jul 22, 2007 8:09 am

experiment with it.
My own experience indicates around 250000 is fairly stable.
(That's measured from the center which equals a total of a 500000 cross system)

Post Sun Jul 22, 2007 9:30 pm

ok, i would like to add on to this. It ha been found how to increase that, and I personally have to 999999, but the ship still shakes after 250000, so is there a second way besides how the .exe file (I thing it was in there)?

Post Mon Jul 23, 2007 7:18 am

And what about MP? How far is it stable?

Ogu

Post Mon Jul 23, 2007 9:04 am

Well you explode at about 750k out in MP. The shaking starts at 250k, just like Rankor and alfa_astrix said.

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