need some stat advice for capship turrets plz
ok so..im not using this for anything directely yet but i would like some ideas for capship turrets..i dont know the real states (in numbers) yet because i dont mod much, but if you could put your replies into numbers it would help. see if my estimates are right: (they are in 1-5 stars btw)
Primary: damage=4, refire=2, speed=1, range=4 (main anti-battleship turret)
Secondary: damage=3, refire=2, speed=3, range=3 (main anti-cruiser turret)
Teritary: damage=2, refire=2, speed=4, range=3 (main anti- gunboat/VHF turret)
Defence: damage=1, refire=5, speed=5, range=1 (defence anti-fighter turret)
Missile: damage=3, refire=1, speed=4(?), range=4 (main anti-fighter turret)
Flak: damage=2, refire=4, speed=3, range=2 (anti-munition/fighter turret)
Forward Gun: damage=5, refire=1, speed=2, range=5 (anti-capship/station (mission) gun [un-aimable)
tell me wat ya think
Edited by - sona1111 on 5/23/2007 8:10:37 AM
Primary: damage=4, refire=2, speed=1, range=4 (main anti-battleship turret)
Secondary: damage=3, refire=2, speed=3, range=3 (main anti-cruiser turret)
Teritary: damage=2, refire=2, speed=4, range=3 (main anti- gunboat/VHF turret)
Defence: damage=1, refire=5, speed=5, range=1 (defence anti-fighter turret)
Missile: damage=3, refire=1, speed=4(?), range=4 (main anti-fighter turret)
Flak: damage=2, refire=4, speed=3, range=2 (anti-munition/fighter turret)
Forward Gun: damage=5, refire=1, speed=2, range=5 (anti-capship/station (mission) gun [un-aimable)
tell me wat ya think
Edited by - sona1111 on 5/23/2007 8:10:37 AM