Battleships missions
I tried to set missions against battleships, in New-York, Li01_12_Base(Buffalo base).
Capitalships encounters work fine, I have them in EVRY zone, including patrols,
but I see no capship mission offers (missions paid over 245 000) in Buffalo.
I tried many things, but now I am exhausted.
Really need your help here gyus.
Please.
Here are my randommissions-related files:
NpcRankToDiff.ini:
[RankAndFormationSizeToDifficulty
NpcRank = 1, 0.009850, 0.035690, 0.077540, 0.135390, 0.209230, 0.299080, 0.404930, 0.526770
NpcRank = 2, 0.013480, 0.048860, 0.106140, 0.185330, 0.286420, 0.409410, 0.554300, 0.721100
NpcRank = 3, 0.018450, 0.066880, 0.145300, 0.253700, 0.392080, 0.560440, 0.758790, 0.987120
NpcRank = 4, 0.025260, 0.091560, 0.198900, 0.347290, 0.536720, 0.767190, 1.038700, 1.351260
NpcRank = 5, 0.034570, 0.125330, 0.272280, 0.475400, 0.734710, 1.050210, 1.421880, 1.849740
NpcRank = 6, 0.047330, 0.171570, 0.372720, 0.650780, 1.005750, 1.437630, 1.946410, 2.532110
NpcRank = 7, 0.064790, 0.234860, 0.510210, 0.890850, 1.376770, 1.967970, 2.664450, 3.466210
NpcRank = 8, 0.088690, 0.321500, 0.698430, 1.219480, 1.884660, 2.693950, 3.647360, 4.744900
NpcRank = 9, 0.121410, 0.440100, 0.956080, 1.669350, 2.579900, 3.687750, 4.992870, 6.495290
NpcRank = 10, 0.166190, 0.602450, 1.308780, 2.285170, 3.531630, 5.048160, 6.834750, 8.891400
NpcRank = 11, 0.227500, 0.824700, 1.791590, 3.128170, 4.834450, 6.910420, 9.356080, 12.171400
NpcRank = 12, 0.311430, 1.128930, 2.452510, 4.282160, 6.617880, 9.459670, 12.807500, 16.661400
NpcRank = 13, 0.426320, 1.545400, 3.357240, 5.861840, 9.059210, 12.949300, 17.532200, 22.807899
NpcRank = 14, 0.583580, 2.115490, 4.595720, 8.024280, 12.401100, 17.726299, 23.999800, 31.221701
NpcRank = 15, 0.798870, 2.895900, 6.291090, 10.984400, 16.975901, 24.265600, 32.853401, 42.739399
NpcRank = 16, 1.093570, 3.964190, 8.611870, 15.036500, 23.238300, 33.217201, 44.973000, 58.506001
NpcRank = 17, 1.496990, 5.426580, 11.788700, 20.583500, 31.811001, 45.471001, 61.563599, 80.088799
NpcRank = 18, 2.049230, 7.428450, 16.137600, 28.176800, 43.546001, 62.245201, 84.274399, 109.633542
NpcRank = 19, 2.805190, 10.168800, 22.090799, 38.571301, 59.610199, 85.207497, 115.363281, 150.077428
NpcRank = 20, 3.840020, 13.920053, 30.240058, 52.800190, 81.600303, 116.640403, 157.920606, 205.440745
NpcRank = 21, 5.256610, 19.055184, 41.395667, 72.278271, 111.702795, 159.669249, 216.177790, 281.228191
NpcRank = 22, 7.195770, 26.084628, 56.666501, 98.941678, 152.909883, 218.571130, 295.925635, 384.973086
NpcRank = 23, 9.850290, 35.707248, 77.570776, 135.441269, 209.318348, 299.202033, 405.092619, 526.989680
NpcRank = 24, 13.484000, 48.879654, 106.186640, 185.405561, 286.535899, 409.577681, 554.531311, 721.396205
NpcRank = 25, 18.458300, 66.911361, 145.358898, 253.801683, 392.239009, 560.670912, 759.097945, 987.519301
Diff2Money.ini:
[Diff2Money
Diff2Money = 0, 1800
Diff2Money = 0.082100, 2200
Diff2Money = 0.112380, 2655
Diff2Money = 0.205130, 3219
Diff2Money = 0.351000, 3919
Diff2Money = 0.480490, 4792
Diff2Money = 0.657740, 5887
Diff2Money = 0.900380, 7264
Diff2Money = 1.232530, 9001
Diff2Money = 1.687200, 11201
Diff2Money = 2.309610, 13994
Diff2Money = 3.161630, 17551
Diff2Money = 4.327960, 22093
Diff2Money = 5.924540, 27904
Diff2Money = 8.110100, 35356
Diff2Money = 11.101920, 44928
Diff2Money = 15.197410, 57246
Diff2Money = 20.803740, 73118
Diff2Money = 28.478239, 93597
Diff2Money = 38.983860, 120051
Diff2Money = 53.365002, 146192
Diff2Money = 73.051361, 190050
Diff2Money = 100.000000, 247065
Diff2Money = 136.889988, 321185
Diff2Money = 187.388689, 417545
faction_prop.ini(part):
[FactionProps
affiliation = li_n_grp
legality = lawful
nickname_plurality = singular
msg_id_prefix = gcs_refer_faction_li_n
jump_preference = jumpgate
npc_ship = li_n_li_elite_d1
npc_ship = li_n_li_elite_d2
npc_ship = li_n_li_elite_d3
npc_ship = li_n_li_elite_d4
npc_ship = li_n_li_elite_d5
npc_ship = li_n_li_elite_d6
npc_ship = li_n_li_elite_d7
npc_ship = li_n_li_elite_d8
npc_ship = li_n_li_elite_d9
npc_ship = li_n_li_elite_d10
npc_ship = li_n_li_elite_d11
npc_ship = li_n_li_elite_d12
npc_ship = li_n_li_elite_d13
npc_ship = li_n_li_elite_d14
npc_ship = li_n_li_elite_d15
npc_ship = li_n_li_elite_d16
npc_ship = li_n_li_elite_d17
npc_ship = li_n_li_elite_d18
npc_ship = li_n_li_elite_d19
npc_ship = li_n_cruiser_d22
npc_ship = li_n_dreadnought_d25
voice = pilot_f_mil_m01
voice = pilot_f_mil_m02
voice = pilot_f_leg_f01
voice = pilot_f_leg_f01a
mc_costume = mc_li
space_costume = li_captain_head, li_male_elite_body, comm_ge_generic2
space_costume = li_rockford_head, li_male_elite_body, comm_li_hatcher
space_costume = li_sales_head_hat, li_male_elite_body, comm_ge_generic2
space_costume = ge_male4_head, li_male_elite_body, comm_li_hatcher
space_costume = pl_male2_head, li_male_elite_body, comm_ge_generic2
space_costume = ge_male3_head, li_male_elite_body, comm_li_hatcher
space_costume = li_newscaster_head_gen_hat, li_female_elite_body, comm_ge_generic2_female
space_costume = li_newscaster_head_gen_hat, li_female_elite_body, comm_li_hatcher_female
space_costume = br_newscaster_head_gen_hat, li_female_elite_body, comm_ge_generic2_female
space_costume = br_newscaster_head_gen_hat, li_female_elite_body, comm_li_hatcher_female
space_costume = pl_female2_head, li_female_elite_body, comm_ge_generic2_female
space_costume = pl_female2_head, li_female_elite_body, comm_li_hatcher_female
firstname_male = 226608, 226741
firstname_female = 226808, 226952
lastname = 227008, 227307
rank_desig = 197002, 197003, 197004, 6, 9
formation_desig = 197808, 197820
large_ship_desig = 196976
large_ship_names = 202608, 202647
scan_for_cargo = commodity_alien_artifacts, 1
scan_for_cargo = commodity_cardamine, 2
scan_announce = true
scan_chance = 0.300000
formation = fighters, fighter_li_n
formation = cruisers, cruiser_wall
formation = battleships, battleship_wall
formations.ini(part):
[Formation
nickname = battleship_wall
pos = 0, 0, 0
pos = 400, 0, 0
pos = -400, 0, 0
pos = 0, 200, 0
pos = 400, 200, 0
pos = -400, 200, 0
pos = 400, 0, 0
pos = 400, 200, 0
pos = 0, -200, 0
pos = 400, -200, 0
pos = -400, -200, 0
pos = 400, -200, 0
pl_pos = 0, 0, 500
mShipProps.ini(part): <---- I don't think changes here are necessary.
[mShipProps
archetype_id = li_cruiser
prop = can_use_large_moors
[mShipProps
archetype_id = li_dreadnought
prop = can_use_large_moors
npcships.ini(part):
[NPCShipArch
nickname = li_n_cruiser_d22
loadout = li_n_li_cruiser
level = d22
ship_archetype = li_cruiser
pilot = cruiser_default
state_graph = CRUISER
npc_class = lawful, class_cruiser, d22
[NPCShipArch
nickname = li_n_dreadnought_d25
loadout = li_n_li_dreadnought
level = d25
ship_archetype = li_dreadnought
pilot = cruiser_default
state_graph = CRUISER
npc_class = lawful, class_battleship, d25
Edited by - Vital on 4/9/2007 10:05:19 AM