system jumps?
I think I have the code right, but when I do the jump in test, the game and server crashes. Is there any other files besides the two system files I need to fiddle with?
;===============/ SYSTEM JUMPS /=================
;to Corellia
[Object
nickname = Coruscant_to_Corellia_jump_01
ids_name = 459728
pos = 100000, 0, -5000
rotate = 0, 0, 0
Archetype = jump_buoy
msg_id_prefix = gcs_refer_system_Li01
ids_info = 1
visit = 1
goto = Corellia, Coruscant_to_Corellia_jump_01,
gate_tunnel_bretonia
;============/ JUMP /=============
;to Coruscant
[Object
nickname = Corellia_to_Coruscant_jump_01
ids_name = 459728
pos = 130000, 0, 40000
rotate = 0, 72.8973, 0
Archetype = jump_buoy
msg_id_prefix = gcs_refer_system_Li01
ids_info = 1
visit = 1
goto = Coruscant, Coruscant_from_Corellia_jump_01,
gate_tunnel_bretonia
;===============/ SYSTEM JUMPS /=================
;to Corellia
[Object
nickname = Coruscant_to_Corellia_jump_01
ids_name = 459728
pos = 100000, 0, -5000
rotate = 0, 0, 0
Archetype = jump_buoy
msg_id_prefix = gcs_refer_system_Li01
ids_info = 1
visit = 1
goto = Corellia, Coruscant_to_Corellia_jump_01,
gate_tunnel_bretonia
;============/ JUMP /=============
;to Coruscant
[Object
nickname = Corellia_to_Coruscant_jump_01
ids_name = 459728
pos = 130000, 0, 40000
rotate = 0, 72.8973, 0
Archetype = jump_buoy
msg_id_prefix = gcs_refer_system_Li01
ids_info = 1
visit = 1
goto = Coruscant, Coruscant_from_Corellia_jump_01,
gate_tunnel_bretonia