Problem on explosion range
I've been working on a few systems for a basic mod for myself for some time now, and finished them. After that, I wanted to add new weapons to the mod as well. One of the first idea I got was a whole new variety of torpedoes. I still don't understand a lot about weapons modding, so I tested the torpedo, and as far as I know, it's working fine, except its' explosion range (see data) How can edit that?
[Explosion
nickname = torpedo01_mark03_mark01_explosion
effect = ku_torpedo01_impact
lifetime = 4.000000, 4.000000
process = disappear
strength = 100
radius = 1750
hull_damage = 12500
energy_damage = 10000
impulse = 250
[Munition
nickname = torpedo01_mark03_mark01_ammo
explosion_arch = torpedo01_mark02_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.250000
lifetime = 60.250000
Motor = torpedo01_mark02_motor
force_gun_ori = false
const_effect = ku_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 800
seeker_fov_deg = 35
max_angular_velocity = 0.580670
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 265164
ids_info = 266164
mass = 1
volume = 0.000000
[Gun
nickname = torpedo01_mark03_mark01
ids_name = 263164
ids_info = 264164
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 1250
toughness = 58.700001
projectile_archetype = torpedo01_mark02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
Hope someone can help me with this problem.
P.S.
Can someone explain or give a link to where IDSs are explained?
Sofia krate estin
Knowledge/wisdom is might.
[Explosion
nickname = torpedo01_mark03_mark01_explosion
effect = ku_torpedo01_impact
lifetime = 4.000000, 4.000000
process = disappear
strength = 100
radius = 1750
hull_damage = 12500
energy_damage = 10000
impulse = 250
[Munition
nickname = torpedo01_mark03_mark01_ammo
explosion_arch = torpedo01_mark02_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.250000
lifetime = 60.250000
Motor = torpedo01_mark02_motor
force_gun_ori = false
const_effect = ku_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 800
seeker_fov_deg = 35
max_angular_velocity = 0.580670
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 265164
ids_info = 266164
mass = 1
volume = 0.000000
[Gun
nickname = torpedo01_mark03_mark01
ids_name = 263164
ids_info = 264164
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 1250
toughness = 58.700001
projectile_archetype = torpedo01_mark02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
Hope someone can help me with this problem.
P.S.
Can someone explain or give a link to where IDSs are explained?
Sofia krate estin
Knowledge/wisdom is might.