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moving textures
The general place to discuss MOD''ing Freelancer!
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i know it's possible, but can we do it? it was on the nomad lair... moving textures. that would be very neat, for instance, a cylon eye, or a charging weapon... there are tons of possibilities.
afaik only bejaymac and i have worked with material animation. if you want to use it you need to get acquainted with UTF editor, find some material animations in cmp files (the cityscapes are the first ones i can think of) and copy them to another cmp, renaming the material animation to whatever material it's animating, and then you can tinker with some deltas/keys. a delta describes the difference between one movement and the next, while the keys tell it how many animation deltas to run and when, etc - anyways the way it works is not too hard to figure out intuitively, however getting UV/VU motion oriented correctly takes some effort
I've still yet to dive into that aspect of texturing for a specific project.
Would the utf editor allow you to place a texture such as the shield you see around Takagi's sanctum onto a different surface?
Or would I be relegated to creating a texture for that purpose and then running it though utf for transparency and delta?
Would the utf editor allow you to place a texture such as the shield you see around Takagi's sanctum onto a different surface?
Or would I be relegated to creating a texture for that purpose and then running it though utf for transparency and delta?
not sure which part of tekagis arch you mean, but if there's a .tga or .dds file;yeah utf editor can do that.
material animations are an old, very efficient animation trick that dates back to Duke Nukem and Quake days; rather than have multiple frames it simply creates a math-description for how the UV mapping on the specific texture will warp/move (its like a big rubber square, and you can pull it in opposite directions or move it together creating a sliding effect) yeah, its of pretty limited use-like on a shield such as the ion-tank in unreal tourny, or waterfalls, or rotating cylinders etc
material animations are an old, very efficient animation trick that dates back to Duke Nukem and Quake days; rather than have multiple frames it simply creates a math-description for how the UV mapping on the specific texture will warp/move (its like a big rubber square, and you can pull it in opposite directions or move it together creating a sliding effect) yeah, its of pretty limited use-like on a shield such as the ion-tank in unreal tourny, or waterfalls, or rotating cylinders etc
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