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moving textures

The general place to discuss MOD''ing Freelancer!

Post Sat Mar 03, 2007 12:18 pm

moving textures

i know it's possible, but can we do it? it was on the nomad lair... moving textures. that would be very neat, for instance, a cylon eye, or a charging weapon... there are tons of possibilities.

Post Sat Mar 03, 2007 12:49 pm

afaik only bejaymac and i have worked with material animation. if you want to use it you need to get acquainted with UTF editor, find some material animations in cmp files (the cityscapes are the first ones i can think of) and copy them to another cmp, renaming the material animation to whatever material it's animating, and then you can tinker with some deltas/keys. a delta describes the difference between one movement and the next, while the keys tell it how many animation deltas to run and when, etc - anyways the way it works is not too hard to figure out intuitively, however getting UV/VU motion oriented correctly takes some effort

Post Sat Mar 03, 2007 6:46 pm

so you can only use already made textures? you cant, say, use a gif animation?

Post Sat Mar 03, 2007 11:42 pm

FL wont recognize the .gif format

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Post Sun Mar 04, 2007 12:46 am

material animations are the only way to realize this

Post Sun Mar 04, 2007 9:45 am

I've still yet to dive into that aspect of texturing for a specific project.
Would the utf editor allow you to place a texture such as the shield you see around Takagi's sanctum onto a different surface?
Or would I be relegated to creating a texture for that purpose and then running it though utf for transparency and delta?

Post Sun Mar 04, 2007 12:26 pm

not sure which part of tekagis arch you mean, but if there's a .tga or .dds file;yeah utf editor can do that.

material animations are an old, very efficient animation trick that dates back to Duke Nukem and Quake days; rather than have multiple frames it simply creates a math-description for how the UV mapping on the specific texture will warp/move (its like a big rubber square, and you can pull it in opposite directions or move it together creating a sliding effect) yeah, its of pretty limited use-like on a shield such as the ion-tank in unreal tourny, or waterfalls, or rotating cylinders etc

Post Mon Mar 05, 2007 5:45 pm

i think he means the sheild in the story mission, or possibly the shiny invisible wall thing...

Post Mon Mar 05, 2007 9:00 pm

it's that sphericle shield object around his fortress. It has a unique animated like texture that you see when you approach it. Active looking.
For the life of me, I fear it's a thn file...but hope I'm wrong.

Post Tue Mar 06, 2007 3:08 am

I'm afraid that one's an ALE (the outer_sanctum_shield.ale to be exact) rather than material animation.

**shuffles of with a new headache**

Post Tue Mar 06, 2007 5:52 am

(hits self on head)

Yeah...You're right. It IS and ALE. Sorry man...my bad.

Is that useable? (cringing)


Edited by - Rankor on 3/6/2007 6:38:26 AM

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