Planetary rings in intro .thn scripts
Hi, I'm relatively new to FL modding, but I have a technical question:
I'm working on a .thn intro script that requires a planetary ring. (I.e. like the rings around Saturn, or planet Aso in FL.) I would copy one from another .thn, but planetary rings don't show up in any other .thn intros that I know of. The Intro_waterplanet.thn file has a "visual ring *effect*", but it's basically just a fuzzy effect, not at all what I need.
Anyway, my question is: How do I reference a planetary ring object in the .thn file?
I can reference planets and tradelane rings and docking rings just fine since they are defined in the SolarArch.ini file, but planetary rings are defined elsewhere, so I'm not sure how to reference them in the .thn script.
Any help?
Edited by - Foil on 2/17/2007 10:54:11 PM
I'm working on a .thn intro script that requires a planetary ring. (I.e. like the rings around Saturn, or planet Aso in FL.) I would copy one from another .thn, but planetary rings don't show up in any other .thn intros that I know of. The Intro_waterplanet.thn file has a "visual ring *effect*", but it's basically just a fuzzy effect, not at all what I need.
Anyway, my question is: How do I reference a planetary ring object in the .thn file?
I can reference planets and tradelane rings and docking rings just fine since they are defined in the SolarArch.ini file, but planetary rings are defined elsewhere, so I'm not sure how to reference them in the .thn script.
Any help?
Edited by - Foil on 2/17/2007 10:54:11 PM