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Random Missions with fighting Capship

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Post Wed Nov 29, 2006 7:33 am

Random Missions with fighting Capship

I want to add random missions with capships and have searched a while.
So its no problem to a capships for random missions, but i didnt understand the tutorials i found to make them shooting.
Is there a straight way/tutorial to add the right settings anywhere ?

Post Wed Nov 29, 2006 9:59 pm

i imagine it would be similar to adding battleship encounters...

Post Thu Nov 30, 2006 12:03 am

Thx for the respond !!
Here are my settings and trials:

Started from the mod of Wasabe
( adds only something in the killablesolar.ini )

1) killablesolars.ini

[KillableSolar
nickname = rm_dreadnought_Tak_D1-D20
solar_type = Big_Solar
string_id = 5
faction = fc_ou_grp ; <<<<<<< setup outcasts as targets in magellan
archetype = rm_l_dreadnought ;<<<<<<<<<<<<<<<<< Solararch.ini
loadout = rm_l_dreadnought_li_01 ;<<<<<<<<<<<<<<<<< loadouts_special.ini
hitpoints = 50607, 50607
difficulty = 0.018324, 16.458324
pilot_choices = 1

----------------------------------------------------
2) Reference in Solararch.ini


[Solar
nickname = rm_l_dreadnought
ids_name = 329685
ids_info = 329685
type = MISSION_SATELLITE
DA_archetype = ships\liberty\li_dreadnought\li_dreadnought.cmp
material_library = ships\liberty\li_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 600, 800, 1000, 1500, 2000, 3000, 20000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 4000
shape_name = NAV_smallstation
hit_pts = 50607
fuse = l_dreadnought_fuse, 0.500000, 1
explosion_arch = explosion_rh_battleship
destructible = true
...
----------------------------------------------------

3) loadouts_special.ini

[Loadout
nickname = rm_l_dreadnought_li_01
archetype = li_dreadnought ;<<<<<<<<<<< ? ? ?
equip = infinite_power
equip = ge_s_scanner_02
equip = sfx_rumble_battleship
equip = ge_lbd_engine_01
equip = li_battleship_turret01, HpTurret_L1_01
equip = li_battleship_turret01, HpTurret_L2_01
equip = li_battleship_turret03, HpTurret_L3_01
equip = li_battleship_turret04, HpTurret_L4_01
equip = li_battleship_turret04, HpTurret_L4_02
equip = li_battleship_flak_turret01, HpTurret_L4_03
equip = li_battleship_flak_turret01, HpTurret_L4_04
equip = li_battleship_turret04, HpTurret_L4_05
equip = li_battleship_turret04, HpTurret_L4_06
equip = li_battleship_turret04, HpTurret_L4_07
equip = SlowLargeBlue, HpRunningLight15
equip = SlowLargeBlue, HpRunningLight17
equip = SlowLargeBlue, HpRunningLight33
equip = SlowLargeBlue, HpRunningLight09
equip = SlowLargeBlue, HpRunningLight11
equip = SlowLargeBlue, HpRunningLight34

+++++++++++++++++++++++++++++++++++++++++++++++++++++++
no defense from the capship
+++++++++++++++++++++++++++++++++++++++++++++++++++++++

edits

1.1) killablesolars.ini

[KillableSolar
nickname = rm_dreadnought_Tak_D1-D20
solar_type = Big_Solar
string_id = 5
faction = fc_ou_grp
archetype = rm_l_dreadnought ;<<<<<<<<<<<<<<<<< Solararch.ini
loadout = rm_l_dreadnought_li_Tak_01 ;<<<<<<<<<<<<<<<<< loadouts_special.ini
hitpoints = 50607, 50607
difficulty = 0.018324, 16.458324
pilot_choices = 1

and added a new block

----------------------------------------------------

3.1) loadouts_special.ini

[Loadout
nickname = rm_l_dreadnought_li_Tak_01 ;<<<<<<<<<<<<<<
archetype = rm_l_dreadnought ;<<<<<<<<<<<<<<
equip = infinite_power
equip = ge_s_scanner_02
equip = sfx_rumble_battleship
equip = ge_lbd_engine_01
equip = li_battleship_turret01, HpTurret_L1_01
equip = li_battleship_turret01, HpTurret_L2_01
equip = li_battleship_turret03, HpTurret_L3_01
equip = li_battleship_turret04, HpTurret_L4_01
equip = li_battleship_turret04, HpTurret_L4_02
equip = li_battleship_flak_turret01, HpTurret_L4_03
equip = li_battleship_flak_turret01, HpTurret_L4_04
equip = li_battleship_turret04, HpTurret_L4_05
equip = li_battleship_turret04, HpTurret_L4_06
equip = li_battleship_turret04, HpTurret_L4_07
equip = SlowLargeBlue, HpRunningLight15
equip = SlowLargeBlue, HpRunningLight17
equip = SlowLargeBlue, HpRunningLight33
equip = SlowLargeBlue, HpRunningLight09
equip = SlowLargeBlue, HpRunningLight11
equip = SlowLargeBlue, HpRunningLight34

+++++++++++++++++++++++++++++++++++++++++++++++++++++++
still no turrets which are firing, only the flak-missiles looking for my ship...
+++++++++++++++++++++++++++++++++++++++++++++++++++++++

edits

1.2) killablesolars.ini

[KillableSolar
nickname = rm_dreadnought_Tak_D1-D20
solar_type = Defensive_Solar ;<<<<<<<<<<<<< like a weapons platform
string_id = 5
faction = fc_ou_grp
archetype = rm_l_dreadnought ;<<<<<<<<<<<<<<<<< Solararch.ini
loadout = rm_l_dreadnought_li_Tak_01 ;<<<<<<<<<<<<<<<<< loadouts_special.ini
hitpoints = 50607, 50607
difficulty = 0.018324, 16.458324
pilot_choices = 1

+++++++++++++++++++++++++++++++++++++++++++++++++++++++
still no turrets which are firing, only the flak-missiles looking for my ship...
+++++++++++++++++++++++++++++++++++++++++++++++++++++++

Post Fri Dec 01, 2006 1:23 am

Take a peek at other entries in the solararch and missions files. Pay particular attention to such things as weapons platforms, which do shoot during random missions.

Change parameters accordingly and test again

Post Fri Dec 01, 2006 1:58 pm

Thx Chips. I tried a lot, changing the turret-assignment of the equip-entries and so on, tried to add pilot as by station.
The best was, that sometimes 3 flaks are following me. But i never saw turrets.

Post Tue Dec 05, 2006 8:22 am

Hey, somebody knows the solution !

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