Thu Nov 30, 2006 12:03 am by TaknTar
Thx for the respond !!
Here are my settings and trials:
Started from the mod of Wasabe
( adds only something in the killablesolar.ini )
1) killablesolars.ini
[KillableSolar
nickname = rm_dreadnought_Tak_D1-D20
solar_type = Big_Solar
string_id = 5
faction = fc_ou_grp ; <<<<<<< setup outcasts as targets in magellan
archetype = rm_l_dreadnought ;<<<<<<<<<<<<<<<<< Solararch.ini
loadout = rm_l_dreadnought_li_01 ;<<<<<<<<<<<<<<<<< loadouts_special.ini
hitpoints = 50607, 50607
difficulty = 0.018324, 16.458324
pilot_choices = 1
----------------------------------------------------
2) Reference in Solararch.ini
[Solar
nickname = rm_l_dreadnought
ids_name = 329685
ids_info = 329685
type = MISSION_SATELLITE
DA_archetype = ships\liberty\li_dreadnought\li_dreadnought.cmp
material_library = ships\liberty\li_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 600, 800, 1000, 1500, 2000, 3000, 20000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 4000
shape_name = NAV_smallstation
hit_pts = 50607
fuse = l_dreadnought_fuse, 0.500000, 1
explosion_arch = explosion_rh_battleship
destructible = true
...
----------------------------------------------------
3) loadouts_special.ini
[Loadout
nickname = rm_l_dreadnought_li_01
archetype = li_dreadnought ;<<<<<<<<<<< ? ? ?
equip = infinite_power
equip = ge_s_scanner_02
equip = sfx_rumble_battleship
equip = ge_lbd_engine_01
equip = li_battleship_turret01, HpTurret_L1_01
equip = li_battleship_turret01, HpTurret_L2_01
equip = li_battleship_turret03, HpTurret_L3_01
equip = li_battleship_turret04, HpTurret_L4_01
equip = li_battleship_turret04, HpTurret_L4_02
equip = li_battleship_flak_turret01, HpTurret_L4_03
equip = li_battleship_flak_turret01, HpTurret_L4_04
equip = li_battleship_turret04, HpTurret_L4_05
equip = li_battleship_turret04, HpTurret_L4_06
equip = li_battleship_turret04, HpTurret_L4_07
equip = SlowLargeBlue, HpRunningLight15
equip = SlowLargeBlue, HpRunningLight17
equip = SlowLargeBlue, HpRunningLight33
equip = SlowLargeBlue, HpRunningLight09
equip = SlowLargeBlue, HpRunningLight11
equip = SlowLargeBlue, HpRunningLight34
+++++++++++++++++++++++++++++++++++++++++++++++++++++++
no defense from the capship
+++++++++++++++++++++++++++++++++++++++++++++++++++++++
edits
1.1) killablesolars.ini
[KillableSolar
nickname = rm_dreadnought_Tak_D1-D20
solar_type = Big_Solar
string_id = 5
faction = fc_ou_grp
archetype = rm_l_dreadnought ;<<<<<<<<<<<<<<<<< Solararch.ini
loadout = rm_l_dreadnought_li_Tak_01 ;<<<<<<<<<<<<<<<<< loadouts_special.ini
hitpoints = 50607, 50607
difficulty = 0.018324, 16.458324
pilot_choices = 1
and added a new block
----------------------------------------------------
3.1) loadouts_special.ini
[Loadout
nickname = rm_l_dreadnought_li_Tak_01 ;<<<<<<<<<<<<<<
archetype = rm_l_dreadnought ;<<<<<<<<<<<<<<
equip = infinite_power
equip = ge_s_scanner_02
equip = sfx_rumble_battleship
equip = ge_lbd_engine_01
equip = li_battleship_turret01, HpTurret_L1_01
equip = li_battleship_turret01, HpTurret_L2_01
equip = li_battleship_turret03, HpTurret_L3_01
equip = li_battleship_turret04, HpTurret_L4_01
equip = li_battleship_turret04, HpTurret_L4_02
equip = li_battleship_flak_turret01, HpTurret_L4_03
equip = li_battleship_flak_turret01, HpTurret_L4_04
equip = li_battleship_turret04, HpTurret_L4_05
equip = li_battleship_turret04, HpTurret_L4_06
equip = li_battleship_turret04, HpTurret_L4_07
equip = SlowLargeBlue, HpRunningLight15
equip = SlowLargeBlue, HpRunningLight17
equip = SlowLargeBlue, HpRunningLight33
equip = SlowLargeBlue, HpRunningLight09
equip = SlowLargeBlue, HpRunningLight11
equip = SlowLargeBlue, HpRunningLight34
+++++++++++++++++++++++++++++++++++++++++++++++++++++++
still no turrets which are firing, only the flak-missiles looking for my ship...
+++++++++++++++++++++++++++++++++++++++++++++++++++++++
edits
1.2) killablesolars.ini
[KillableSolar
nickname = rm_dreadnought_Tak_D1-D20
solar_type = Defensive_Solar ;<<<<<<<<<<<<< like a weapons platform
string_id = 5
faction = fc_ou_grp
archetype = rm_l_dreadnought ;<<<<<<<<<<<<<<<<< Solararch.ini
loadout = rm_l_dreadnought_li_Tak_01 ;<<<<<<<<<<<<<<<<< loadouts_special.ini
hitpoints = 50607, 50607
difficulty = 0.018324, 16.458324
pilot_choices = 1
+++++++++++++++++++++++++++++++++++++++++++++++++++++++
still no turrets which are firing, only the flak-missiles looking for my ship...
+++++++++++++++++++++++++++++++++++++++++++++++++++++++