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Stations that don''t go hostile

The general place to discuss MOD''ing Freelancer!

Post Fri Nov 10, 2006 7:45 pm

Stations that don''t go hostile

Serverside is thier a way to make it so that stations do not care how much they are shot and never go hostile aside from if the npc's are hostile?

Post Sat Nov 11, 2006 3:04 am

Yes,I think It's possible,but I don't know exactly how.
You can try this(should work,but I've never tried it):
Go to Freelancer\DATA\UNIVERSE\SYSTEMS and in system where your station is
and cnahge it's rep.
Some kind of example:
[Object
nickname = Li01_01 <-----------your base name here
ids_name = 196766
pos = -33270, 0, -33039
rotate = 0, -10, -10
ambient_color = 255, 0, 0
Archetype = planet_earthgrncld_4000
ids_info = 65759
spin = 0, 0.001000, 0
atmosphere_range = 4200
burn_color = 160, 222, 245
base = Li01_01_Base
reputation = li_p_grp <-----------Change to fc_uk_grp
visit = 1

Now go to Freelancer\DATA\MISSIONS/empathy.ini,find there
[RepChangeEffects}
group = fc_uk_grp
event = object_destruction, -0.030000 <---------cnange -0.030000 to 0
event = random_mission_success, 0.136300 <---------cnange 0.136300 to 0
event = random_mission_failure, -0.045000 <---------cnange -0.045000 to 0
event = random_mission_abortion, -0.067500 <---------cnange -0.067500 to 0
empathy_rate = li_n_grp, 0
empathy_rate = li_lsf_grp, 0
empathy_rate = li_p_grp, 0
empathy_rate = br_n_grp, 0
empathy_rate = br_p_grp, 0
empathy_rate = ku_n_grp, 0
empathy_rate = ku_p_grp, 0
empathy_rate = rh_n_grp, 0
empathy_rate = rh_p_grp, 0
empathy_rate = co_shi_grp, 0
empathy_rate = co_khc_grp, 0
empathy_rate = co_kt_grp, 0
empathy_rate = br_m_grp, 0
empathy_rate = co_me_grp, 0
empathy_rate = co_be_grp, 0
empathy_rate = co_rs_grp, 0
empathy_rate = co_vr_grp, 0
empathy_rate = co_ni_grp, 0
empathy_rate = rh_m_grp, 0
empathy_rate = co_ti_grp, 0
empathy_rate = co_ic_grp, 0
empathy_rate = co_ss_grp, 0
empathy_rate = co_hsp_grp, 0
empathy_rate = co_alg_grp, 0
empathy_rate = co_os_grp, 0
empathy_rate = co_nws_grp, 0
empathy_rate = fc_c_grp, 0
empathy_rate = fc_ou_grp, 0
empathy_rate = fc_rh_grp, 0
empathy_rate = fc_bd_grp, 0
empathy_rate = fc_j_grp, 0
empathy_rate = fc_h_grp, 0
empathy_rate = fc_m_grp, 0
empathy_rate = fc_x_grp, 0
empathy_rate = fc_b_grp, 0
empathy_rate = fc_g_grp, 0
empathy_rate = fc_lh_grp, 0
empathy_rate = fc_u_grp, 0
empathy_rate = fc_gc_grp, 0
empathy_rate = fc_lwb_grp, 0
empathy_rate = fc_fa_grp, 0
empathy_rate = fc_lr_grp, 0
empathy_rate = fc_or_grp, 0
empathy_rate = gd_gm_grp, 0
empathy_rate = fc_n_grp, 0
empathy_rate = fc_ln_grp, 0
empathy_rate = fc_kn_grp, 0
empathy_rate = fc_rn_grp, 0
empathy_rate = fc_ouk_grp, 0
empathy_rate = fc_q_grp, 0
empathy_rate = fc_f_grp, 0
empathy_rate = gd_im_grp, 0
empathy_rate = gd_z_grp, 0.100000 <---------cnange 0.100000 to 0
empathy_rate = gd_bh_grp, 0

Launch Freelancer.
Play.

Post Sat Nov 11, 2006 6:14 am

Station would still get angered if I torped it as the changes you did are only to your rep and not to the bases hostility.

Post Sat Nov 11, 2006 6:55 am

The station does not get hostile if you have a ,1 reputation to the station
(ie. station has li_n_grp rep, then you need a house = li_n_grp, 1 entry in your charfile)

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