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Hashcodes?

The general place to discuss MOD''ing Freelancer!

Post Fri Sep 29, 2006 11:36 am

Hashcodes?

I haven't found anything referring to Hashcodes, and how to make them for the Server operator. So, there's not "UNKNOWN SHIP" an such.

Also, how do you edit the build number of the mod? I haven't found that yet either.

And thirdly, making it so no other mod's can be active with yours.

Post Fri Sep 29, 2006 2:23 pm

Firstly, theres a tool called GAMEDATA_exporter that can read a list that you make to hash them into IFSO.
Secondly, to make a mod exclusive, type exclusive="true" into the XML script (after the mods name)
To change the version number, download PE Explorer and open up FLServer.exe and Freelancer.exe with it. Here is a resource with the version numbers etc on. Change at will.

Hope that helps, sorry for the short reply, im in a rush :p

True Intelligence is the ability to admit you know nothing

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