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System Zone:
[Zone
nickname = Zone_ST04_pop_ambient_01
pos = 0, 0, 0
rotate = 0, 0, 0
shape = SPHERE
size = 99011
sort = 51
toughness = 4
density = 3
repop_time = 25
max_battle_size = 10
damage = 0
spacedust = asteroiddust
spacedust_maxparticles = 0
interference = 0.000000
pop_type = Background
relief_time = 35
population_additive = false
faction_weight = fc_n_grp, 1
encounter = area_nomads_m13, 4, 0.050000
faction = fc_n_grp, 0.050000
faction = fc_n_grp, 0.050000
encounter = area_defend, 10, 0.800000
faction = bu_gp_grp, 0.800000
Faction Props:
[FactionProps
affiliation = bu_gp_grp
legality = lawful
nickname_plurality = singular
msg_id_prefix = gcs_refer_faction_li_n
jump_preference = any
npc_ship = bu_gp_squad
voice = pilot_f_mil_m01
voice = pilot_f_mil_m02
voice = pilot_f_leg_f01
mc_costume = mc_rh
space_costume = li_captain_head, li_male_elite_body, comm_ge_generic2
space_costume = li_rockford_head, li_male_elite_body, comm_li_hatcher
space_costume = li_sales_head_hat, li_male_elite_body, comm_ge_generic2
firstname_male = 226608, 226741
firstname_female = 226808, 226952
lastname = 227008, 227307
rank_desig = 197137, 197138, 197139, 8, 15
formation_desig = 197821, 197828
formation = gunboats, gunboat_wall
formation = cruisers, cruiser_wall
NPCShips:
[NPCShipArch
nickname = bu_gp_squad
level = d10
loadout = bu_gp_loadout
ship archetype = defender2
state_graph = FIGHTER
pilot = pilot_military_ace
npc_class = lawful, FIGHTER, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19
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