Freelancer Lite
Just an idea I have right now, but I was thinking about creating a mod that would basically strip out a lot of the content that rarely gets used ...
This could be as simple as removing systems that rarely get used/avoided, removing weapons and equipment that hardly get used, and maybe adding some features that weren't in the original Freelancer, like the ability to buy battleships and gunboats, ability to buy armour and shield enhancers etc.
Also cutting down on the AI encounters, limiting to encounters nearby tradelane junctions and house planets or select bases would be good, in diminished numbers.
Consolidating some of the key elements nearer together, for example strategic positions, having jumpgates to the major systems, completing a few of the omicron systems that weren't there, putting Freeport 7 back in there.
A whole bunch of ideas really.
The aim would be to cut down on some travel time, provide some more strategic positions for clans and such to hold, take over etc, removing NPC encounters in un-needed places to allow for lightened server load and PVP'ing without lag or screen stutter from NPCs or being killed by them.
Has anyone worked on something like this at all?
I mean 48 systems, that can take hours to even scratch the surface of, and not a lot of Freelancer players even have that time to sit down and play.
For those who want to be able to come and play, roleplay, fight with other players and have access to more of freelancers non-player equipment or ships, and not take half an hour to get to a place to fight some people who just logged on, would maybe attract some players.
Whaddya think?
Kinda like vanilla, but with a couple of interesting twists and attractions.
I aim to revamp some of the major systems, like new york, new berlin etc to maybe consolidate and change a few things.
Revamping of some textures too maybe ...
The whole point of this would be to provide a new experience but still remain quite faithful to the original experience.
Obviously the first step is to plan and remove items that are rarely used or visited and so some of you veterans would be able to tell me here what aspects and systems you find boring/dont hang around in or just use to get to somewhere else and maybe we can find a good way to cut these things out.
I already have a story in mind that would allow a move to a different galaxy following the nomad war, with the colonies being so spread out and divided the nomads nearly succeeded in destroying all they had built, and so they move to a different galaxy, with a governing covenant Europa to unite the houses and keep them within reach at all times.
The edges of the new galaxy would contain the criminals, pirates, rogues etc, away from civilised space, although thats where the better trade routes would be and the more dangerous. There may even be a sol system in there, who knows...
Point is I might need help ... but primarily this thread is to gauge the communities reactions and thoughts.
This could be as simple as removing systems that rarely get used/avoided, removing weapons and equipment that hardly get used, and maybe adding some features that weren't in the original Freelancer, like the ability to buy battleships and gunboats, ability to buy armour and shield enhancers etc.
Also cutting down on the AI encounters, limiting to encounters nearby tradelane junctions and house planets or select bases would be good, in diminished numbers.
Consolidating some of the key elements nearer together, for example strategic positions, having jumpgates to the major systems, completing a few of the omicron systems that weren't there, putting Freeport 7 back in there.
A whole bunch of ideas really.
The aim would be to cut down on some travel time, provide some more strategic positions for clans and such to hold, take over etc, removing NPC encounters in un-needed places to allow for lightened server load and PVP'ing without lag or screen stutter from NPCs or being killed by them.
Has anyone worked on something like this at all?
I mean 48 systems, that can take hours to even scratch the surface of, and not a lot of Freelancer players even have that time to sit down and play.
For those who want to be able to come and play, roleplay, fight with other players and have access to more of freelancers non-player equipment or ships, and not take half an hour to get to a place to fight some people who just logged on, would maybe attract some players.
Whaddya think?
Kinda like vanilla, but with a couple of interesting twists and attractions.
I aim to revamp some of the major systems, like new york, new berlin etc to maybe consolidate and change a few things.
Revamping of some textures too maybe ...
The whole point of this would be to provide a new experience but still remain quite faithful to the original experience.
Obviously the first step is to plan and remove items that are rarely used or visited and so some of you veterans would be able to tell me here what aspects and systems you find boring/dont hang around in or just use to get to somewhere else and maybe we can find a good way to cut these things out.
I already have a story in mind that would allow a move to a different galaxy following the nomad war, with the colonies being so spread out and divided the nomads nearly succeeded in destroying all they had built, and so they move to a different galaxy, with a governing covenant Europa to unite the houses and keep them within reach at all times.
The edges of the new galaxy would contain the criminals, pirates, rogues etc, away from civilised space, although thats where the better trade routes would be and the more dangerous. There may even be a sol system in there, who knows...
Point is I might need help ... but primarily this thread is to gauge the communities reactions and thoughts.