Gravity Mine
If so, then it's useless for my purposes.
Anyway, here's the code I've been tinkering with (yes it is a variant of the cruise mine from the newbie thread ).
[Explosion
nickname = gravity_well
effect = li_mine01_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 5000 ;This should give us a 10K circle of cruise disruption
hull_damage = 0 ;I don't want any damage to the ships in the explosion radius if I can help it.
energy_damage = 1 ;Including shield damage
impulse = 0 ;This means the ships in the blast zone won't get shoved about.
[Mine
nickname = gravity_mine
explosion_arch = gravity_well
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_mine_regular
detonation_dist = 5000 ;If there's a ship in range, *BOOM*
lifetime = 2 ;I don't want this mine to travel far, just explode when released
force_gun_ori = false
cruise disruptor = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
ids_name = 265165 ;("Gravity 'Mine'"
ids_info = 266165 ;("Gravity Mine - Used to fuel the Gravity Well Generator."
mass = 0.100000
volume = 0.000000
owner_safe_time = 1 ;I figure this has to be less than the lifetime of the mine
linear_drag = 0.400000
seek_dist = 5
top_speed = 60
acceleration = 200
const_effect = li_mine01
[MineDropper
nickname = gravity_well_generator
ids_name = 263161 ;("G7-x gravjectors / Gravity Well Generator"
ids_info = 264161 ;("Gravity Well Generator - Used to prevent hyper space travel."
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0 ;If the Ions get their system disruption effect, this'll need to change
refire_delay = 1 ;I may need to change this.
muzzle_velocity = 20 ;This too
toughness = 3.300000
projectile_archetype = gravity_mine
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100
Any comments would be appreciated.