Battleship hull values
Hopefully, this should just be a quick question. I'm putting battleships and cruisers in a mod of mine, and I'm trying to give them more hull strength while also providing new torpedos that do more damage. The first thing I did was to increase the hit_pts value in shiparch.ini for the cruisers, but I noticed that they died to quickly. I observed that the [CollisionGroup tags also have a hit_pts value, and normally that value is the same as the cap ship's value for each secion. So, I modified all of them in a cruiser to 450,000. Then, I made a torpedo that does 150,000 damage, but it barely scratches the cruiser's hull. Obviously, something is either decreasing the damage value of the torpedo or increasing the hull strength of the Curiser. I could just figure out by feel how much I should change values, but it would be nice to know exactly how it's working. Does anyone know what the issue is here?
I have become one with my computer. It is a feeling of ecstasy...the perfect blend of logic and emotion. I have reached...Nerdvana!
I have become one with my computer. It is a feeling of ecstasy...the perfect blend of logic and emotion. I have reached...Nerdvana!