FLSpew.txt, foregive me of how long it is: The smileys are in the way!!
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(1111) : NOTICE:General:Current DACOM.DLL version: 1.11.173
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(1112) : NOTICE:General: Compiled against version: 1.11.173
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(852) : NOTICE:General
ACOM: initialize: dllpath: 'C:\Program Files\Microsoft Games\Freelancer\EXE\'
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(880) : NOTICE:General
ACOM: initialize: Loading DLL's from [Libraries group.
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General
ACOM: AddLibrary: DLL 'C:\Program Files\Microsoft Games\Freelancer\EXE\ReadFile.dll' [1.11.173
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General
ACOM: AddLibrary: DLL 'C:\Program Files\Microsoft Games\Freelancer\EXE\x86math.dll' [1.11.173
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General
ACOM: AddLibrary: DLL 'C:\Program Files\Microsoft Games\Freelancer\EXE\EngBase.dll' [1.11.173
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General
ACOM: AddLibrary: DLL 'C:\Program Files\Microsoft Games\Freelancer\EXE\system.dll' [1.11.173
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General
ACOM: AddLibrary: DLL 'C:\Program Files\Microsoft Games\Freelancer\EXE\RP8.dll' [1.11.173
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General
ACOM: AddLibrary: DLL 'C:\Program Files\Microsoft Games\Freelancer\EXE\SoundStreamer.dll' [1.11.173
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General
ACOM: AddLibrary: DLL 'C:\Program Files\Microsoft Games\Freelancer\EXE\SoundManager.dll' [1.11.173
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General
ACOM: AddLibrary: DLL 'C:\Program Files\Microsoft Games\Freelancer\EXE\Deformable2.dll' [1.11.173
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General
ACOM: AddLibrary: DLL 'C:\Program Files\Microsoft Games\Freelancer\EXE\Thorn.dll' [1.11.173
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General
ACOM: AddLibrary: DLL 'C:\Program Files\Microsoft Games\Freelancer\EXE\Shading.dll' [1.11.173
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General
ACOM: AddLibrary: DLL 'C:\Program Files\Microsoft Games\Freelancer\EXE\RendComp.dll' [1.11.173
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General
ACOM: AddLibrary: DLL 'C:\Program Files\Microsoft Games\Freelancer\EXE\alchemy.dll' [1.11.173
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General
ACOM: AddLibrary: DLL 'C:\Program Files\Microsoft Games\Freelancer\EXE\ximage.dll' [1.11.173
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General
ACOM: AddLibrary: DLL 'C:\Program Files\Microsoft Games\Freelancer\EXE\flmaterials.dll' [1.0.11
C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:General:SystemContainer: LoadSystemComponents: Loading 'VMeshLibrary' [ returned [OK
C:\work\builds\dalibs\dalibs-build\build\Src\RenderPipeline\DX8\rp_dx8.cpp(763) : NOTICE:General:RenderPipeline
C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:General:SystemContainer: LoadSystemComponents: Loading 'DirectX8' [ returned [OK
C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:General:SystemContainer: LoadSystemComponents: Loading 'SoundManager' [ returned [OK
C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:General:SystemContainer: LoadSystemComponents: Loading 'SoundStreamer' [ returned [OK
C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:General:SystemContainer: LoadSystemComponents: Loading 'TextureLibrary' [ returned [OK
C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:General:SystemContainer: LoadSystemComponents: Loading 'MaterialAnimation' [ returned [OK
C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:General:SystemContainer: LoadSystemComponents: Loading 'MaterialBatcher' [ returned [OK
C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:General:SystemContainer: LoadSystemComponents: Loading 'Alchemy' [ returned [OK
C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:General:SystemContainer: LoadSystemComponents: Loading 'FxRuntime' [ returned [OK
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Type:EcEtOcOt
cDtOcOt
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Type
cDtEcEt
cDtEt
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^alpha_mask.*
cDt
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^alpha_mask.*2side
cDtTwo
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^detailmap_.*:BtDetailMapMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^tlr_material$:NebulaTwo
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^tlr_energy$:NebulaTwo
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^nomad.*$:NomadMaterialNoBendy
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^n-texture.*$:NomadMaterialNoBendy
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^ui_.*:HUDIconMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^exclusion_.*:ExclusionZoneMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^c_glass$:HighGlassMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^cv_glass$:HighGlassMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^b_glass$:HighGlassMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^k_glass$:HighGlassMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^l_glass$:HighGlassMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^r_glass$:HighGlassMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^planet.*_glass$:GFGlassMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^bw_glass$:HighGlassMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^o_glass$:HighGlassMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^anim_hud.*$:HUDAnimMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^sea_anim.*$
lanetWaterMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^null$:NullMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\SoundManager\SoundMan.cpp(2976) : NOTICE:General:SoundMgr:2D HW requested and DISABLED with 0 HW buffers available.
C:\work\builds\dalibs\dalibs-build\build\Src\SoundManager\SoundMan.cpp(2981) : NOTICE:General:SoundMgr:3D HW requested and DISABLED with 0 3D HW buffers available.
C:\work\builds\dalibs\dalibs-build\build\Src\SoundManager\SoundMan.cpp(2997) : NOTICE:General:SoundMgr:Using Light Algorithm for DSound3D SW buffers.
C:\work\builds\dalibs\dalibs-build\build\Src\SoundManager\SoundMan.cpp(3014) : NOTICE:General:SoundMgr:Using Right Handed Coordinates.
C:\work\builds\dalibs\dalibs-build\build\Src\SoundManager\SoundMan.cpp(3018) : NOTICE:General:SoundMgr:Forcing all 2D buffers to SW.
C:\work\builds\dalibs\dalibs-build\build\Src\SoundManager\SoundMan.cpp(3038) : NOTICE:General:SoundMgr:EAX DISABLED.
C:\work\builds\dalibs\dalibs-build\build\Src\SoundManager\SoundMan.cpp(3040) : NOTICE:General:SoundMgr:Max channels set to 24.
C:\work\builds\dalibs\dalibs-build\build\Src\EngBase\Engine\engine.cpp(508) : NOTICE:General:ENGINE::load_engine_components: aggregation of 'Animation' [ returned [OK
C:\work\builds\dalibs\dalibs-build\build\Src\EngBase\Engine\engine.cpp(508) : NOTICE:General:ENGINE::load_engine_components: aggregation of 'Hardpoint' [ returned [OK
C:\work\builds\dalibs\dalibs-build\build\Src\EngBase\Engine\engine.cpp(508) : NOTICE:General:ENGINE::load_engine_components: aggregation of 'Deformable' [ returned [OK
C:\work\builds\dalibs\dalibs-build\build\Src\EngBase\Engine\engine.cpp(508) : NOTICE:General:ENGINE::load_engine_components: aggregation of 'RenderManager' [ returned [OK
C:\work\builds\dalibs\dalibs-build\build\Src\EngBase\Engine\engine.cpp(508) : NOTICE:General:ENGINE::load_engine_components: aggregation of 'FLAppearance' [ returned [OK
C:\work\builds\dalibs\dalibs-build\build\Src\EngBase\Engine\engine.cpp(508) : NOTICE:General:ENGINE::load_engine_components: aggregation of 'VMeshWire' [ returned [OK
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^eye*:EyeMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\RenderPipeline\DX8\rp_dx8.cpp(1019) : NOTICE:General:found d3d device Intel 830
C:\work\builds\dalibs\dalibs-build\build\Src\RenderPipeline\DX8\rp_dx8.cpp(4819) : WARNING:General:set_gamma_function() called outside of create_buffers/destroy_buffers
C:\work\builds\dalibs\dalibs-build\build\Src\RenderPipeline\DX8\rp_dx8.cpp(1019) : NOTICE:General:found d3d device Intel 830
E:\FL\Scratch\Source\Common\GoodList.cpp(432) : *** WARNING: Good (0x8132a6c4) nickname different from equipment
E:\FL\Scratch\Source\Common\GoodList.cpp(432) : *** WARNING: Good (0xa132dac4) nickname different from equipment
E:\FL\Scratch\Source\Common\GoodList.cpp(432) : *** WARNING: Good (0x85b5158b) nickname different from equipment
E:\FL\Scratch\Source\Client\nn\NN_Chat.cpp(1362) : NOTICE:General:Channel add successful.
E:\FL\Scratch\Source\Client\nn\NN_Chat.cpp(1362) : NOTICE:General:Channel add successful.
E:\FL\Scratch\Source\Client\nn\NN_Chat.cpp(1362) : NOTICE:General:Channel add successful.
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\TextureLibrary\TextureLibrary.cpp(1355) : WARNING:General:load texture: file contains an old or unknown format, ignoring
envmapglass
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\TextureLibrary\TextureLibrary.cpp(1460) : WARNING:General:failed to load 'envmapglass'
E:\FL\Scratch\Source\Client\cmn\ShapeDB.cpp(272) : *** WARNING: ''
missing texture (envmapglass)
E:\FL\Scratch\Source\Client\LoginMgr.cpp(351) : NOTICE:General:Starting single player game.
E:\FL\Scratch\Source\Client\Gf\LocationController.cpp(1029) : *** WARNING: Failed to get start location
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\TextureLibrary\TextureLibrary.cpp(1355) : WARNING:General:load texture: file contains an old or unknown format, ignoring
envmapbasic
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\TextureLibrary\TextureLibrary.cpp(1460) : WARNING:General:failed to load 'envmapbasic'
E:\FL\Scratch\Source\Client\LoginMgr.cpp(357) : NOTICE:General:MP Connect: Server Blaster Universe (In Testing), IP 192.168.0.7
E:\FL\Scratch\Source\Client\nn\NN_Chat.cpp(1362) : NOTICE:General:Channel add successful.
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\TextureLibrary\TextureLibrary.cpp(1355) : WARNING:General:load texture: file contains an old or unknown format, ignoring
envmapbasic
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\TextureLibrary\TextureLibrary.cpp(1460) : WARNING:General:failed to load 'envmapbasic'
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\TextureLibrary\TextureLibrary.cpp(1355) : WARNING:General:load texture: file contains an old or unknown format, ignoring
envmapbasic
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\TextureLibrary\TextureLibrary.cpp(1460) : WARNING:General:failed to load 'envmapbasic'
E:\FL\Scratch\Source\Common\CEqObj.cpp(454) : *** WARNING: alloc_equip: Archetype[0x8000bec6 not supported/equippable!
E:\FL\Scratch\Source\Common\CEqObj.cpp(454) : *** WARNING: alloc_equip: Archetype[0x8000bec6 not supported/equippable!
E:\FL\Scratch\Source\Common\CExternalEquip.cpp(142) : *** WARNING: CExternalEquip: Object (0x9963c741) missing hardpoint (HpTurret_S1_01) for item (0xb4e69f43)
E:\FL\Scratch\Source\Common\CExternalEquip.cpp(142) : *** WARNING: CExternalEquip: Object (0x9963c741) missing hardpoint (HpTurret_S1_02) for item (0xb4e69f43)
E:\FL\Scratch\Source\Common\CExternalEquip.cpp(142) : *** WARNING: CExternalEquip: Object (0x9963c741) missing hardpoint (HpTurret_S1_03) for item (0xb4e69f43)
E:\FL\Scratch\Source\Common\CExternalEquip.cpp(142) : *** WARNING: CExternalEquip: Object (0x9963c741) missing hardpoint (HpTurret_S1_04) for item (0xb4e69f43)
E:\FL\Scratch\Source\Common\CExternalEquip.cpp(142) : *** WARNING: CExternalEquip: Object (0x9963c741) missing hardpoint (HpTurret_S1_05) for item (0xb4e69f43)
E:\FL\Scratch\Source\Common\CExternalEquip.cpp(142) : *** WARNING: CExternalEquip: Object (0x9963c741) missing hardpoint (HpTurret_S1_06) for item (0xb4e69f43)
E:\FL\Scratch\Source\Common\CExternalEquip.cpp(142) : *** WARNING: CExternalEquip: Object (0x9963c741) missing hardpoint (HpTurret_S1_07) for item (0xb4e69f43)
E:\FL\Scratch\Source\Common\CExternalEquip.cpp(142) : *** WARNING: CExternalEquip: Object (0x9963c741) missing hardpoint (HpTurret_S1_08) for item (0xb4e69f43)
E:\FL\Scratch\Source\Common\CExternalEquip.cpp(142) : *** WARNING: CExternalEquip: Object (0x9963c741) missing hardpoint (HpTurret_S1_09) for item (0xb4e69f43)
E:\FL\Scratch\Source\Common\CExternalEquip.cpp(142) : *** WARNING: CExternalEquip: Object (0x9963c741) missing hardpoint (HpTurret_S1_10) for item (0xb4e69f43)
E:\FL\Scratch\Source\Common\CExternalEquip.cpp(142) : *** WARNING: CExternalEquip: Object (0x9963c741) missing hardpoint (HpTurret_S1_01) for item (0xb4e69f43)
E:\FL\Scratch\Source\Common\CExternalEquip.cpp(142) : *** WARNING: CExternalEquip: Object (0x9963c741) missing hardpoint (HpTurret_S1_02) for item (0xb4e69f43)
E:\FL\Scratch\Source\Common\CExternalEquip.cpp(142) : *** WARNING: CExternalEquip: Object (0x9963c741) missing hardpoint (HpTurret_S1_03) for item (0xb4e69f43)
E:\FL\Scratch\Source\Common\CExternalEquip.cpp(142) : *** WARNING: CExternalEquip: Object (0x9963c741) missing hardpoint (HpTurret_S1_04) for item (0xb4e69f43)
E:\FL\Scratch\Source\Common\CExternalEquip.cpp(142) : *** WARNING: CExternalEquip: Object (0x9963c741) missing hardpoint (HpTurret_S1_05) for item (0xb4e69f43)
E:\FL\Scratch\Source\Common\CExternalEquip.cpp(142) : *** WARNING: CExternalEquip: Object (0x9963c741) missing hardpoint (HpTurret_S1_06) for item (0xb4e69f43)
E:\FL\Scratch\Source\Common\CExternalEquip.cpp(142) : *** WARNING: CExternalEquip: Object (0x9963c741) missing hardpoint (HpTurret_S1_07) for item (0xb4e69f43)
E:\FL\Scratch\Source\Common\CExternalEquip.cpp(142) : *** WARNING: CExternalEquip: Object (0x9963c741) missing hardpoint (HpTurret_S1_08) for item (0xb4e69f43)
E:\FL\Scratch\Source\Common\CExternalEquip.cpp(142) : *** WARNING: CExternalEquip: Object (0x9963c741) missing hardpoint (HpTurret_S1_09) for item (0xb4e69f43)
E:\FL\Scratch\Source\Common\CExternalEquip.cpp(142) : *** WARNING: CExternalEquip: Object (0x9963c741) missing hardpoint (HpTurret_S1_10) for item (0xb4e69f43)
E:\FL\Scratch\Source\Client\space\space.cpp(382) : *** WARNING: Unknown camera type? (ChaseCamera)
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\TextureLibrary\TextureLibrary.cpp(1355) : WARNING:General:load texture: file contains an old or unknown format, ignoring
envmapbasic
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\TextureLibrary\TextureLibrary.cpp(1460) : WARNING:General:failed to load 'envmapbasic'
E:\FL\Scratch\Source\DALib\DALib.cpp(376) : WARNING:General:******* DA SYSTEM: trailing references *******
E:\FL\Scratch\Source\DALib\DALib.cpp(376) : WARNING:General:******* DA SYSTEM: trailing references *******
Edited by - BlasterUK on 5/22/2006 12:09:00 PM