Many thanks once again, Cold Void. When (if) I get some free time I would like to pick your brains more on this topic, its intriguing.
The messages happened all the time with plain FL and with most mods too, I got fed up seeing them in FLSpit/FLSpew when I'm debugging stuff. Some modders advise to remove all envmapglass.txm and envmapbasic.mat entries for the ships and bases etc, but that's not good enough for me and I refuse to do it!
So I tinkered around again and managed to fix the envmapbasic.mat file too, I used a single plain matt texture and generated the MIP maps from it, and imported it as DDS (DXT-3). It doesn't change the way the game looks and the messages have gone.
So here are the fixed envmapglass.txm and envmapbasic.mat files for those who don't want to go into making their own...
http://downloads.rrjds.com/Fixed_Envmap_Files_31-7-2007.zip
Put them in DATA\FX replacing the old ones (rename them first if you want to keep them).
You could also come and join our "RRJDS TNG Mod" server for some fun, we operate a great and fun gaming environment irrespective of which mod we run, we don't allow bullying or harassment of other players, nor mad pointless shoot-outs - it's running TNG at the moment but we're shortly going to run our second own mod, RRJDS 2.81. We have a test server up at the moment "{RRJDS} Coldfire's 2.81 Test Server" but some files were missed from the flmod file and its limping a little at the moment. The Big Fix is on its way. The RRJDS 2.81 Mod download file is on our server by the fixed envmap files.
Roleplay: - the art of self-deceipt!
Edited by - StarTrader on 7/31/2007 5:32:18 AM