in solararch:
fuse = dockingmodule_death_fuse, 0.000000, 10000
in fuses.ini
(only parts of it)
[fuse
name = dockingmodule_death_fuse
lifetime = 5.000000
[make_invincible
turn_on = true
; *** explosion sequence through all large turrets ***
[start_effect
effect = gf_explosion_br_gunboat_smallboom
hardpoint = HpTurret_S2_01
at_t = 0.2
attached = true
[start_effect
effect = gf_explosion_br_gunboat_smallboom
hardpoint = HpTurret_S2_02
at_t = 0.4
attached = true
...
; *** explosion flash through all small turrets
[start_effect
effect = gf_explosion_br_gunboat_flashbang#2
hardpoint = HpTurret_S1_01
at_t = 0.2
attached = true
[start_effect
effect = gf_explosion_br_gunboat_flashbang#2
hardpoint = HpTurret_S1_02
at_t = 0.4
attached = true
...
; *** big boom with impulse shockwave and damage
[start_effect
effect = gf_explosion_br_gunboat_bigexp
hardpoint = HpMount
at_t = 4.0
attached = true
[impulse
at_t = 4.1
hardpoint = HpMount
pos_offset = 0, 0, 0
radius = 1500
force = 1000000
damage = 10000
; *** drop loot ***
[dump_cargo
at_t = 5.000000
origin_hardpoint = HpMount
; ** smoke effects
[start_effect
effect = gf_prisonattack_bigsmoke
hardpoint = HpMount01
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect
effect = gf_prisonattack_bigsmoke
hardpoint = HpRunningLight03
at_t = 0.250000
pos_offset = 0, 0, 0
ori_offset = 180, 0, 0
attached = true
...
;** destroy all small turrets
[destroy_hp_attachment
at_t = 0.5
hardpoint = HpTurret_S1_01
fate = debris
[destroy_hp_attachment
at_t = 0.7
hardpoint = HpTurret_S1_02
fate = debris
[destroy_hp_attachment
at_t = 0.9
hardpoint = HpTurret_S1_03
fate = debris
...
;** destroy all large turrets
[destroy_hp_attachment
at_t = 0.5
hardpoint = HpTurret_S2_01
fate = debris
[destroy_hp_attachment
at_t = 0.7
hardpoint = HpTurret_S2_02
fate = debris
[destroy_hp_attachment
at_t = 0.9
hardpoint = HpTurret_S2_03
fate = debris
...
the ... goes on until you reach hte max possible amount for all stations.
im not sure if the lootdrop will work, that was never tested, wanted to reward players who manage to blow up a base - lotsa commodities dropped.
just experiment with this stuff.
[impulse is also an interesting fuse
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Infinity TC Mod Leading Developer