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****NEWBIE QUESTIONS?? - look no further2!!****
The general place to discuss MOD''ing Freelancer!
http://www.lancersreactor.com/t/forum/t ... ng&M=False
Look at that for making new weapons.
I am aware of the reps values however the code I posted did not limit me from buying the ship. Why wouldn't that code work? Changing the value had no effect even though my rep is at about -.250
Look at that for making new weapons.
I am aware of the reps values however the code I posted did not limit me from buying the ship. Why wouldn't that code work? Changing the value had no effect even though my rep is at about -.250
@brogath
lol, i see your problem...or at least i think i do! Because your using everything BUT the planetscape for the base, you wont have the launch pad area on it. besicly u need to get another base template, such as Buffalo or West point to implement into your base. i think there is also a way of changing the ini file of your base in the BASES folder of that particular system, heres mine
The location of it (this applies to other bases aswell )
My mod/DATA/UNIVERSE/SYSTEMS/LI06/BASES/LI01_01_Base.ini
The data within that file
[BaseInfo
nickname = LI06_01_Base
start_room = Deck
[Room
nickname = Bar
file = Universe\Systems\LI06\Bases\Rooms\LI06_01_bar.ini
[Room
nickname = Deck
file = Universe\Systems\LI06\Bases\Rooms\LI06_01_deck.ini
[Room
nickname = Deck2
file = Universe\Systems\LI06\Bases\Rooms\LI06_01_deck2.ini
Note the last line, that room is the room from which you take off in - in my case atleast
Hope this helps!
(yes i was stabing in the dark completly, but at least its sumat aye? )
Allternitavly, you could post your base code on here and see what everone makes of it
Cheese On Toast:
Like the name
Beware the player
Edited by - Cheese on toast on 10/14/2006 4:46:06 PM
lol, i see your problem...or at least i think i do! Because your using everything BUT the planetscape for the base, you wont have the launch pad area on it. besicly u need to get another base template, such as Buffalo or West point to implement into your base. i think there is also a way of changing the ini file of your base in the BASES folder of that particular system, heres mine
The location of it (this applies to other bases aswell )
My mod/DATA/UNIVERSE/SYSTEMS/LI06/BASES/LI01_01_Base.ini
The data within that file
[BaseInfo
nickname = LI06_01_Base
start_room = Deck
[Room
nickname = Bar
file = Universe\Systems\LI06\Bases\Rooms\LI06_01_bar.ini
[Room
nickname = Deck
file = Universe\Systems\LI06\Bases\Rooms\LI06_01_deck.ini
[Room
nickname = Deck2
file = Universe\Systems\LI06\Bases\Rooms\LI06_01_deck2.ini
Note the last line, that room is the room from which you take off in - in my case atleast
Hope this helps!
(yes i was stabing in the dark completly, but at least its sumat aye? )
Allternitavly, you could post your base code on here and see what everone makes of it
Cheese On Toast:
Like the name
Beware the player
Edited by - Cheese on toast on 10/14/2006 4:46:06 PM
@sabreman
dont post the same question in 2 different threads lol as i have anwsered this question in the other thread
as with tradelane speed, that would envolve modifying the freelancer.exe
i dont kno what to do from there all i know is that is what you have to edit.
Cheese On Toast:
Like the name
Beware the player
dont post the same question in 2 different threads lol as i have anwsered this question in the other thread
as with tradelane speed, that would envolve modifying the freelancer.exe
i dont kno what to do from there all i know is that is what you have to edit.
Cheese On Toast:
Like the name
Beware the player
Hey guys.
I have a quick question:
I made my own system with FLE, but how do I set the bases to offer
random missions?
I think i have to place a mission target over a patrol but...
When I have activated the mod (and OpenSp lite), and start the game...
New Game-> I'm on the base that i wanted Launch->CTD!
What causes this?
If someone could give a explanation on how, for example,
make the Liberty Navy give Missions against Lane Hackers (all in a new system)
I have a quick question:
I made my own system with FLE, but how do I set the bases to offer
random missions?
I think i have to place a mission target over a patrol but...
When I have activated the mod (and OpenSp lite), and start the game...
New Game-> I'm on the base that i wanted Launch->CTD!
What causes this?
If someone could give a explanation on how, for example,
make the Liberty Navy give Missions against Lane Hackers (all in a new system)
@sabreman, you have to edit the EXE file for FL, look in this thread for what you have to do
Limit Breaking 101
www.mod.pff-clan.us
Openlancer
Limit Breaking 101
www.mod.pff-clan.us
Openlancer
i used some of the tutorials to make me a nice looking (and good working) new system
i got a jumpgate and a base in there at the moment
but...
now i want some tradelanes
i looked trough the forum multiple times and even used the forum search but i could find anything about making a tradelane
after a few attempts i placed the tradelanes on the right places and even the names appear correct but i wont stop when i pass the last tradelane
i expect it has something to do with this (look below) but i dont understand this
i havent placed this in my system file because i didnt undestood this
this i just a copy from a tradelane from New York
[zone
nickname = Zone_Li01_Tradelane_3
pos = -3768, 0, -65419
rotate = 0, 30, 0
shape = BOX
size = 839, 839, 30839
comment = . tradelane
lane_id = 3
tradelane_down = 30
sort = 14
toughness = 1
density = 6
repop_time = 15
max_battle_size = 4
pop_type = major_tradelane
relief_time = 15
faction_weight = li_p_grp, 1
faction_weight = li_p_grp_prisoners, 4
faction_weight = co_alg_grp, 10
faction_weight = co_be_grp, 10
faction_weight = co_hsp_grp, 10
faction_weight = co_kt_grp, 10
faction_weight = co_nws_grp, 10
faction_weight = co_ni_grp, 10
faction_weight = co_os_grp, 4
faction_weight = co_rs_grp, 10
faction_weight = co_shi_grp, 10
faction_weight = co_ss_grp, 10
faction_weight = co_vr_grp, 8
encounter = tradelane_armored_prisoner, 1, 0.020000
faction = li_p_grp, 1.000000
encounter = tradelane_trade_freighter, 1, 0.110000
faction = co_hsp_grp, 0.360000
faction = co_ss_grp, 0.360000
faction = co_vr_grp, 0.290000
encounter = tradelane_trade_transport, 1, 0.200000
faction = co_alg_grp, 0.100000
faction = co_be_grp, 0.100000
faction = co_hsp_grp, 0.100000
faction = co_kt_grp, 0.100000
faction = co_nws_grp, 0.100000
faction = co_ni_grp, 0.100000
faction = co_rs_grp, 0.100000
faction = co_shi_grp, 0.100000
faction = co_ss_grp, 0.100000
faction = co_vr_grp, 0.080000
what does what?
i got a jumpgate and a base in there at the moment
but...
now i want some tradelanes
i looked trough the forum multiple times and even used the forum search but i could find anything about making a tradelane
after a few attempts i placed the tradelanes on the right places and even the names appear correct but i wont stop when i pass the last tradelane
i expect it has something to do with this (look below) but i dont understand this
i havent placed this in my system file because i didnt undestood this
this i just a copy from a tradelane from New York
[zone
nickname = Zone_Li01_Tradelane_3
pos = -3768, 0, -65419
rotate = 0, 30, 0
shape = BOX
size = 839, 839, 30839
comment = . tradelane
lane_id = 3
tradelane_down = 30
sort = 14
toughness = 1
density = 6
repop_time = 15
max_battle_size = 4
pop_type = major_tradelane
relief_time = 15
faction_weight = li_p_grp, 1
faction_weight = li_p_grp_prisoners, 4
faction_weight = co_alg_grp, 10
faction_weight = co_be_grp, 10
faction_weight = co_hsp_grp, 10
faction_weight = co_kt_grp, 10
faction_weight = co_nws_grp, 10
faction_weight = co_ni_grp, 10
faction_weight = co_os_grp, 4
faction_weight = co_rs_grp, 10
faction_weight = co_shi_grp, 10
faction_weight = co_ss_grp, 10
faction_weight = co_vr_grp, 8
encounter = tradelane_armored_prisoner, 1, 0.020000
faction = li_p_grp, 1.000000
encounter = tradelane_trade_freighter, 1, 0.110000
faction = co_hsp_grp, 0.360000
faction = co_ss_grp, 0.360000
faction = co_vr_grp, 0.290000
encounter = tradelane_trade_transport, 1, 0.200000
faction = co_alg_grp, 0.100000
faction = co_be_grp, 0.100000
faction = co_hsp_grp, 0.100000
faction = co_kt_grp, 0.100000
faction = co_nws_grp, 0.100000
faction = co_ni_grp, 0.100000
faction = co_rs_grp, 0.100000
faction = co_shi_grp, 0.100000
faction = co_ss_grp, 0.100000
faction = co_vr_grp, 0.080000
what does what?
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