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****NEWBIE QUESTIONS?? - look no further2!!****

The general place to discuss MOD''ing Freelancer!

Post Wed Apr 26, 2006 9:14 pm

^^ how about for: new images for the same old buttons. Any leads or tips? thanks.

Post Wed Apr 26, 2006 11:54 pm

yargh, away from my home computer at the moment.

So - from memory (for now).

Its in the interface, hud directories I think, you'll find a heck of a lot of 3db files. Check for one with an interesting name - something like, erm, err... hmm - loot something was the example i used the other day.

Anyway, you'll need a UTF editor to open the 3db file, and then expand the nodes. One will be for textures, and if you expand it, the node will be the name of the image (cunning buggers!) - and I struggle to remember whether it has the extension included as well (ie loot_icon.tga as a node name). If you expand the node to see its MIPS or MIP0 (one is for dds, one for tga with MIPS being tga i think...) you can then click on it and select the "export".
Save the file as whatever the icon_name.extension was (just to keep it easy to remember what you have) and then open in photoshop/editor of your choice.

You'll now be faced with the icon available. You can edit the icon, or change it (using the same sort of settings for opacity etc that the image already has I think) and then import it again by repeated the process above, but selecting the import instead of export, and importing the right file type. I think that they are all in tga format for these, so it's not too much of a problem. Some may feature multiple varieties of icon - representing the greyed out, the active, and the selected active (although not sure, i stopped opening them after a while).

The news items icons are the same, in another sub directory, and you can change nearly everything afaik. The icons at the top of your screen, the ones to the top right, the nav map background, the waypoints markers, the loot icon to tractor in, the hail ship, target's etc.

As I say, this is done from memory - and if I have time when i get home tonight I'll correct any errors I've made

Post Thu Apr 27, 2006 9:41 am

I have a small problem with having three thrusters on a drake. I used
hp_type = hp_thruster, HpThruster01, HpCM01, HpMine01

in shiparch.ini, but when I buy the ship, only the last thruster mount works (in other words, I can only mount one thruster, even though you can see three thruster mounts) . On NPCs, however, I can mount three thrusters and they work. Anyone know why?

EDIT: Figured it out. Appearently, the real thruster mount must be last like so:
hp_type = hp_thruster, HpCM01, HpMine01, HpThruster01

Edited by - Chris Bill D on 4/28/2006 5:15:54 PM

Post Mon May 01, 2006 6:36 pm

Hey. I just had a question. I have Crossfire 1.6 activated with FL and I was trying to alter an ini file with BINIQDU but everytime I resave the file and try to load the game I get a microsoft error pane and the game won't run. Am I doing something wrong, or is it just built into the game code? I'm trying to alter the price for some commodities but I can't get it to work. Any suggestions would be very appreciated.

Rom 8:18

Post Sat May 06, 2006 5:20 pm

OK, i havent read the 44 pages, and i dont think i will ever get around to it. Someone should pull out of of the help and tutorils and make a html book or somthing like that. I am sweet at html, so if some one can pull the stuff i can code. To to point

THX

Edited by - Sirwolfgang on 5/11/2006 2:02:40 PM

Post Mon May 08, 2006 3:05 pm

What a coincidence, because I've just finished doing exactly that, all that came in near enough the format of a tutorial of a particular subject, I've copied and pasted into txt documents.

I've done BOTH of the newbie questions threads, and am about to start looking at all the threads here in general editing.

Then I'll be on to Tutorials forum, and then I'm done collecting and it'll be time to start coding out html and css for the website I want to put this stuff on...

Sigh, and I'm a newbie too, learning as I go by picking up bits and pieces from these tutorials, threads etc.

Nearly done Chips! LOL

Post Fri May 12, 2006 4:52 pm

Im not to sure this has been asked and i have looked thru the original post and not found anything on this.

Can you make a planet orbit around a place in space, like our solar system, we orbit around the sun.

Any help on this would be great

Thanks

Cheese on toast:
Like the name
Beware the player

Post Fri May 12, 2006 11:56 pm

hi people. maybe this is a stupid question...but is there a way you can make a base sell more than 3 ships?

Post Sat May 13, 2006 4:03 pm

Unfortunatly no, i dont know how lol but i read it on here somewhere that you couldnt because i was going to ask the same question

Cheese on toast:
Like the name
Beware the player

Ayr

Post Fri May 26, 2006 8:21 am

How do you make wrecks for mod ships? I have modified loadouts.ini, but is there something more I need to do?

(\__/)
(='.'=) This is Bunny. Copy and paste bunny into your
(" )_(" ) signature to help him gain world tion.

Edited by - Ayr on 5/26/2006 9:22:36 AM

Ayr

Post Fri May 26, 2006 8:33 am

Really specifically, I am trying to make wrecks for Warriors of the Sky Beta 2.

Post Tue Jun 06, 2006 8:30 pm

I have left a complete step by step tutorial on how to create missions using new factions, new ships, in a new system. This tutorial was tested by a newbie @ modding and it worked the first time.
Check the forums if you need help. Search for Creating Missions.

J-MAN
www.Planet-Zero.us

Edited by - J-MAN on 6/6/2006 9:30:35 PM

Post Tue Jun 06, 2006 8:32 pm

I will also write a step by step on how to create ship wrecks using new ships. This will help you out.

J-MAN
www.Planet-Zero.us

Post Thu Jun 15, 2006 10:42 am

Hi, i am working on a Server Side mod and i wish to make the player levls higher.

I have read the post chips did on this, and i have a problem, i get to 3.2 mill (lvl 40 in my case) and then i cant get it any higher. no matter what i do, adding cash to me so i have like 9999999 it dont move.

I have seen other servers such as jolt which have people on lvl 85 and i am baffled as to why my Ptough.ini file is doing this.

Any help will be very appreciated.

Thanks very much!

Cheese on toast:
Like the name
Beware the player

www.chaosstudios.tk

Edited by - cheese on toast123 on 6/15/2006 12:22:33 PM

Post Fri Jul 28, 2006 6:53 pm

I'm after a way to increase AI fleet sizes from four to 20 and upwards. with the option of adding in battleships and such. I'm fairly certain it's easy enough I just dunno which file and where.

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