Sun Mar 23, 2003 7:49 am by Xerx
Yes, very good progress. I do not know right now how to export this into MP, i have not even tried yet.
SUCCESS! Using a giant ONE UNIVIRSE "MISSION" script does work. I just used the first one, added in stuff to get going and now I can do anything I want. I on purpose placed Freeport 7 back in Omicron Major system so you can see it for fun, and scripted in a Solar jump hole to get there.
I found another important universal command IntState = TRUE. This causes the TRIGGER nickname right before it ending in * _int to fire automatically self trigger.
All my Solars [OBJECT have ZONES defined (for action to occur) or you can use command like when approaching Pittsburg planet Docking Ring Cnd_distance = inside, player Li01_02base dock, 800, MSG. Message will pop-up.
I get exact commands posted later but when you get close you will get a pop up message when inside 800 Km (placeholder for now is must dock with pittsburg from M1a thn). I will change that to notify you instead voice "dock permited" with text changed to FEE amount to land at planet. All customizable for every solar you want to add! Then use Act_AdjAcct = -100 for the docking fee.
This is a self running giant "mission" script! allows you to do alot of things. Each trigger set off an action, then command END (forgot what it was) once action complete. The last action I put you back to 'main' script forever repeating.
Let me get an example basic Universe script for Liberty system with only a few featured enabled and added so you can see what I mean. it opens up alot of possiblities. The first one is a docking fee for landing on Manhattan and Pittsburg planets' docking ring also. Watch for the generic 'message' placeholder play, I did not get the info card pop up message txt changed yet, but you will see money taken from account, after landing.
This also will allow for custom made Job Offers in Bars, that are more lucrative. You can accept or decline them. Now you can add Cargo/Smuggling Runs with scripted in Pirate or Police attacks along with normal patrols, Bounty Hunter missions, etc. Untill I can get a random mission generator up and running, I use some static ones for place holder examples.
I aslo do this for a Simulated Economy with goods price flluctations each time game is restarted. One way I thought do this while EXE is RUNNING is when going into the Traders room; since this is a script, it triggers the command global like the Act_adjHealth = .3 to make that first Prisoner ship under attack Danau4 whatever in the first regular mission you must save. I can command also a global for goods prices to temperarly adjust prices. Even triger and change txt for news.dll to say Prices on Manahatan are high, or low right now.