Sat Apr 23, 2005 6:52 am by jreddington
EMS,
A couple questions about your response.
You noted " you might want to stay near the rippers to begin with." Don't know how I stay with the rippers since the mission requires I first go to the Borodin to take out turrets. I've been heading over to the rippers as soon as I get the message that they're jumping in. I try to stick with them as best I can. As I noted, once I'm in their vicintiy I kill a couple enemies, get my bearings on the rippers again, and then kill a couple more enemies and repeat.
" Killing the upper turrets helps too." Which are the "upper" turrents, on the opposite end from the ion cannon? If they are what you think they are, on each of the three "wings" of the Borodin there are two "standard" turrets with one of a different type (sends out what appear to be massive slower balls of light). I do take these turrets out while I'm taking out the two "standard" turrets.
Tried using the Reaper. I've got the hang of taking out all turrets and sticking close to the superstructure to not get whacked by the ion cannon. However, when I get the message to protect the rippers and head out, without a cloak, I keep getting targeted and have to dodge back to the Borodin to hide. Makes it hard to kill anything. At least with the shroud, I cloak for a few seconds and used the time to zero in on my next victim.
However, with either the Reaper or the Shroud, I can't seem to protect the rippers. I've even tried (with both Reaper and Shroud) just killing the closest enemies I come across while heading out from the Borodin. This under the theory that maybe the ships jumping in jump in near the Borodin and try and protect it. If I kill enough by the time the rippers head in, they might get through. Also, I suspect that this is what I might have done on my first attempt which did allow enough charges to be set. This doesn't work either.
One option I'm thinking about is when I get the command to hit the turrets, maybe I should stay out and kill all the exisitng enemies before hitting the turrets. That way I've leisurely taken out some of the total of fighters before the rippers jump in. Mission says the time is critical in getting the turrets but is it? It seems like rippers jump in not by time, but when I have taken out a certain number of turrets (can keep count on what this is).
Edited by - jreddington on 4/23/2005 3:04:59 PM