Sorry about the sarcasm, but obviously we differ on what problems are
It's highly unusual to have "severe problems." The whole "patch" concept is to handle relatively minor or simple-to-fix errors, not thoroughgoing and severe problems. Indeed, the major problems with SpaceFarce are unpatchable, because they are too complex.
So wait, what's the severe problem then?
Then the story and mission-design is terrible. How could they put so much effort into it, then piss it away? Did they spend their entire budget on structure, and they didn't have a dime to invest in a decent writer/designer? Did they just decide the writing is really unimportant, so why not hire a numbskull on the cheap?
Ah, will come to that later.
As far as I am aware, you can change anything in a patch. Actually, you can change anything in the patch - the size of the patch may leave a lot to be desired. Heck, you can download a game these days, so am sure a patch can alter a whole game can't it?
Most games have also required patches, hard pressed to find one without these days (or at least the ones I play anyway). Most have patches due to crash bugs, with X3 some couldn't even play the game until the first patch was done... but it's turned out to be an excellent game, albeit a close resemblance to the last one (which was disappointing, but next time I will wait to see what they've got in it before buying it again - wasn't enough change for me to really appreciate a whole new game!).
One of my main points so far is that they should discuss matters openly with the community.
What exactly would you be looking for? If you want them to say "We made a stinker" - then may I refer you to a young gentleman called Ratner who did just that in the 90's, when receiving a business award. He famously said "most of our stuff is crap". It was a joke, but it cost him his business... and it wasn't a small business, but a very successful jeweller!
As for listening and talking, from experience at the Egosoft forums all that it'd entail is them withstanding a HAIL OF ABUSE. Pointless, and a waste of time to be honest - I'd rather they fix up a game than sit around answering abusive people (not all are, but when you read 100's of posts where people are just venting repeatedly, it's not really constructive or useful). Maybe once they've fixed up issues that impact upon being able to play the game (crashes, graphics glitches and issues etc), maybe they will do just that. Surely their priority is making the game playable (in the event that it isn't).
Then the story and mission-design is terrible. How could they put so much effort into it, then piss it away? Did they spend their entire budget on structure, and they didn't have a dime to invest in a decent writer/designer? Did they just decide the writing is really unimportant, so why not hire a numbskull on the cheap?
Is the storyline playable? Are the missions playable? If they are, then they are not a game-stopping problem (unless you dislike them, but that's not a physically stopping thing - that's a personal choice isn't it). I seriously doubt that'll happen, if the storyline is playable, then it's served its purpose. Yes, it may be better written - same for any film, game, book, magazine or any other medium on the planet. They'll address real issues, storyline being "boring, crap, un-imaginative" - these aren't game problems. They're personal problems, you dislike it for whatever reason.
You keep referring to this person who wrote it, do you know what their profession is due to the box or something? Just curious why you keep calling them a student. One trend though, non english originating games do appear to have poor storylines. X3/X2 both have poor storylines in most peoples' books, I personally thought they were okay - I enjoyed playing them
With Freelancer, the storyline was a repeated one - but the voice acting and cutscenes (imo) were outstanding. We were, simply put, spoilt - but that was a larger budget in there, with excellent actors.
However, if you've read what FL was originally intended to be, I'd be amazed that you aren't going on about how ripped off you were by Freelancer... it fell far short of it's original promise.
Edited by - Chips on 6/22/2007 11:11:12 AM