its much faster to just find the line in your goods with the gun, put a semicolon in front like so
;addon =
and see whether that's the actual reason than to try checking each item in the ship for typos
debugging method (kinda like the scientific method) :
1. find the easiest thing to test first (highest *duh!* factor)
2. change it, replace it with a well tested value (in context of system encounterparameters for ex.), or remove it - whichever is appropriate
3. if that didn't fix it, it probably wasn't the cause but if you didn't generate a new error leave your "fix" and make the next change
so for this problem, like Chips says just remove all but the basic equipment (if those are bad none of the ships will sell properly), and try it again. if that isn't it (although it usually is) i would guess its probably a custom ship icon problem (wrong format TGA perhaps)
hopefully that sets you on the right track. and no editing the damage values shouldn't affect it at all, however if you leave a trailing space or a double-space in an ini FL's code parser will have a fit
p.s. it's very hard to make-do without FLSpit and CRCtool and last but not least Accushot's FLScan
learn them, love them, use them - your mod will be much happier for it
Edited by - Cold_Void on 3/25/2007 3:28:28 PM
Edited by - Cold_Void on 3/25/2007 3:30:27 PM