Post Mon Aug 21, 2006 6:21 am

Player in multiplayer has disappeared!

I am wondering if anyone has previously encontered the following issue:

I don't know what caused it, yet when I start a multiplayer game and go into any room on a planet or base, the player model is not there! The NPCs, not knowing what to point their heads at, keep hurling their heads around the room. The used model is plain Trent, without any modifications.

Ah, by the way. The character is correctly displayed in the screen to create a new character. When looking at the character's fl files, there's Trent written down in there.

The answer to this problem eludes me. The server console doesn't give out any errors at all and FLSpew only tells me the following a few times.
<pre><font size=1 face=Courier>E:\FL\Scratch\Source\Client\Gf\Script.cpp(856) : *** ERROR: Player hardpoint is missing, so script cannot connect to the player.
E:\FL\Scratch\Source\Client\Gf\Script.cpp(856) : *** ERROR: Player hardpoint is missing, so script cannot connect to the player.
E:\FL\Scratch\Source\Client\Gf\Script.cpp(856) : *** ERROR: Player hardpoint is missing, so script cannot connect to the player.
E:\FL\Scratch\Source\Client\Gf\ScriptSound.cpp(291) : *** ERROR: Speaker name Player_Character_P for sound $BGCS_Trent_W04bP01_3 in script scripts\gcs\GCS_MLStand_W04bP_010.thn does not match any entity names, sound cannot play
E:\FL\Scratch\Source\Client\Gf\ScriptSound.cpp(232) : *** ERROR: Voice profile 0 does not exist </font></pre>

It is interesting to note I use the same configuration in Singleplayer, and it works! I don't have a clue as to why this is! Please help!