Important Message

You are browsing the archived Lancers Reactor forums. You cannot register or login.
The content may be outdated and links may not be functional.


To get the latest in Freelancer news, mods, modding and downloads, go to
The-Starport

Damn random missions

This is where you can ask for help and post your knowledge on error messages from using the various tools that describe error messages in MODs such as DataStorm the Freelancer MOD Scanner the server console and FLSpit.

Post Mon Aug 07, 2006 2:23 pm

Damn random missions

Hello.
At first I would like to say that I have read nearly all tutorials and threads on this topic.
So now my problem. Like you can guess I've got a problem with my random mission. They simply not work.

I will post all the entries concerning this topic and will explain them.

An excerpt from the System.ini of the system where the mission should be:



[Zone
nickname = Zone_TE06_destroy_vignette_01
pos = 30206, 0, -14909
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone
nickname = Zone_TE06_destroy_vignette_02
pos = 50846, 0, -7976
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone
nickname = Zone_TE06_destroy_vignette_03
pos = 34560, 0, 7181
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone
nickname = Zone_TE06_pop_ambient_04
pos = 37839, 0, -5568
rotate = 0, 0, 0
shape = SPHERE
size = 25000
comment = random_missions_test
sort = 16
toughness = 19
density = 3
repop_time = 25
max_battle_size = 10
pop_type = Background
relief_time = 35
population_additive = false
faction_weight = t_lft_grp, 20 <--- lawful faction
faction_weight = p_gg_grp, 20 <--- unlawful faction, they both hate each other
encounter = area_defend, 19, 0.500000 <--- Working encounter! (tested)
faction = t_lft_grp, 1.000000
encounter = area_assault, 19, 0.500000 <--- Working encounter! (tested)
faction = p_gg_grp, 1.000000


For your imagination: This are 3 vignettes which don't overlap and which all lay in this one pop zone.

Now the mbase.ini entry:


[MBase
nickname = TE06_01_Base
local_faction = t_lft_grp
diff = 7
msg_id_prefix = gcs_refer_base_TE06_01_Base

[MVendor
num_offers = 5, 7

[BaseFaction
faction = t_lft_grp
weight = 50
offers_missions = true
mission_type = DestroyMission, 0.0, 100.0, 100
npc = te0601_001_m
npc = te0601_002_m

[BaseFaction
faction = t_tld_grp
weight = 30
npc = te0601_001_f

[BaseFaction
faction = t_uso_grp
weight = 10

[BaseFaction
faction = h_wc_grp
weight = 10
npc = te0601_003_m

[GF_NPC
nickname = te0601_001_m
body = br_commtrader_body
head = ge_male3_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 589947
affiliation = t_lft_grp
voice = rvp101
room = bar
bribe = t_uso_grp, 10000, 16100
bribe = h_wc_grp, 10000, 16100
rumor = base_0_rank, mission_end, 2, 589867
rumor = base_0_rank, mission_end, 1, 589864

[GF_NPC
nickname = te0601_002_m
body = br_commtrader_body
head = br_captain_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 589946
affiliation = t_lft_grp
voice = rvp111
room = bar
bribe = t_uso_grp, 10000, 16100
bribe = h_wc_grp, 10000, 16100
rumor = base_0_rank, mission_end, 1, 589855
rumor = base_0_rank, mission_end, 2, 589866
know = 589957, 555556, 1000, 2
knowdb = te06_to_te03_hole
know = 589958, 555557, 1000, 2
knowdb = te06_to_te05_hole
know = 589959, 555558, 1000, 2
knowdb = te06_to_te01_hole

[GF_NPC
nickname = te0601_003_m
body = li_tilton_body
head = sh_male6_head
lefthand = male_hand_left_black
righthand = male_hand_right_black
individual_name = 589941
affiliation = h_wc_grp
voice = rvp106
room = bar
bribe = t_uso_grp, 10000, 16100
bribe = t_lft_grp, 10000, 16100
rumor = base_0_rank, mission_end, 1, 589855
rumor = base_0_rank, mission_end, 1, 589864
know = 589955, 555555, 85000, 3
knowdb = TE06_suprise_pallas_01

[GF_NPC
nickname = te0601_001_f
body = br_female_elite_body
head = benchmark_female_head
lefthand = benchmark_female_hand_left
righthand = benchmark_female_hand_right
individual_name = 589940
affiliation = t_tld_grp
voice = rvp516
room = bar
bribe = t_uso_grp, 10000, 16100
bribe = h_wc_grp, 10000, 16100

[GF_NPC
nickname = te0601_fix_bartender
body = ku_bartender_body
head = pi_pirate4_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 589949
affiliation = t_lft_grp
voice = rvp121
bribe = t_tld_grp, 10000, 16100
bribe = t_uso_grp, 10000, 16100
rumor = base_0_rank, mission_end, 1, 589865
rumor = base_0_rank, mission_end, 1, 589855

[GF_NPC
nickname = te0601_fix_ship
body = ku_commtrader_body
head = ku_bartender_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 589950
affiliation = t_lft_grp
voice = rvp126

[GF_NPC
nickname = te0601_fix_trader
body = ku_commtrader_body
head = ku_captain_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 589951
affiliation = t_lft_grp
voice = rvp111

[GF_NPC
nickname = te0601_fix_weaponsdealer
body = ku_commtrader_body
head = pl_male5_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 589948
affiliation = t_lft_grp
voice = rvp111

[MRoom
nickname = bar
character_density = 7
fixture = te0601_fix_bartender, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_bartender_fidget.thn, bartender

[MRoom
nickname = trader
character_density = 2
fixture = te0601_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader

[MRoom
nickname = ShipDealer
character_density = 2
fixture = te0601_fix_ship, Zs/NPC/Shipdealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer

[MRoom
nickname = Equipment
character_density = 2
fixture = te0601_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment



If anyone knows the reason for this total failure of the random mission PLEASE wrote.

Edited by - burzelmann on 8/7/2006 3:25:12 PM

Edited by - burzelmann on 8/7/2006 3:25:54 PM

Edited by - burzelmann on 8/7/2006 3:26:35 PM

Edited by - burzelmann on 8/7/2006 3:28:59 PM

Post Sun Aug 13, 2006 3:21 am

Hey Burzelmann, i've got a few things for you to check.
First off, do you get base population at the bases you have added new factions for? If you don't, its likely there is an unwanted entry in mbase that refers to a base that no longer exists. Mbase is the kind of file where if you have one error, all of the entries after that are screwed regardless of wether they are ok or not.
To test, you can copy your testing base to the top of the file and to fix, use a version of opensp to spawn at progressively higher bases.

Next one, vigretteparams, did you add all of the custom factions to this file? You won't get any missions unless you do. You should add them to killable_solars too. The easiest way of doing it is to use the replace command and replace:
"fc_c_grp," with "fc_c_grp, AAA_grp, BBB_grp, CCC_grp," for unlawful and use gd_bh_grp for lawful.

Other than that, i would go a bit crazier with the vigrette zones inside the system. Don't put them too far away from the base (it dosen't like that) and try a combination of law, unlaw and unlaw, law. The "open" type as well can be good for getting things like destroy the base type missions.
Well, thats all i can think of for now. Post up to let me know how you are getting on.

Edited by - Mace_166 on 8/13/2006 8:49:05 PM

Return to Mod Errors Board