seeker = LOCK
I'm making a new weapon, an energy weapon that uses "advanced quantum computing technology" to give the ion pulse limited tracking ability at the cost of overly excessive energy usage.
i can make everything work but i have two problems:
1: setting the seeker = lock tag under [munition in the weapon_equip.ini file appears to disable the const_effect effect, unless i'm using a missile effect. i'd like to use the original ion blast effect.
2: setting the seeker = lock tag also causes the game to only fire one shot per mouse click. as this is an energy weapon with a relatively high refire rate, holding the mouse button down to fire is ideal. i've looked around on the forums but all the posts on topics related to this are 3 years old and nobody knew of a workaround at the time. 3 years later i'm hoping somebody's found something.
i am rewriting the ini files directly for this. i may post an actual addon mod later, but not sure. here is the appropriate code from the weapons_equip.ini :
[Munition
nickname = uber_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 132.500000
energy_damage = 0
weapon_type = W_Photon01
one_shot_sound = fire_photon4
munition_hit_effect = ku_photon_04_impact
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
const_effect = ku_photon_04_proj
seeker = LOCK
time_to_lock = 0
seeker_range = 200
seeker_fov_deg = 45
max_angular_velocity = 8.355000
[Gun
nickname = uber_gun01_mark01
ids_name = 666554
ids_info = 666553
DA_archetype = equipment\models\weapons\ku_ion_blaster.cmp
material_library = equipment\models\ku_equip.mat
HP_child = HPConnect
hit_pts = 4215
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 120.750000
refire_delay = 0.120000
muzzle_velocity = 800.000000
use_animation = Sc_fire
toughness = 10.600000
flash_particle_name = ku_photon_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = uber_gun01_mark01_ammo
seperation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100
i can make everything work but i have two problems:
1: setting the seeker = lock tag under [munition in the weapon_equip.ini file appears to disable the const_effect effect, unless i'm using a missile effect. i'd like to use the original ion blast effect.
2: setting the seeker = lock tag also causes the game to only fire one shot per mouse click. as this is an energy weapon with a relatively high refire rate, holding the mouse button down to fire is ideal. i've looked around on the forums but all the posts on topics related to this are 3 years old and nobody knew of a workaround at the time. 3 years later i'm hoping somebody's found something.
i am rewriting the ini files directly for this. i may post an actual addon mod later, but not sure. here is the appropriate code from the weapons_equip.ini :
[Munition
nickname = uber_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 132.500000
energy_damage = 0
weapon_type = W_Photon01
one_shot_sound = fire_photon4
munition_hit_effect = ku_photon_04_impact
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
const_effect = ku_photon_04_proj
seeker = LOCK
time_to_lock = 0
seeker_range = 200
seeker_fov_deg = 45
max_angular_velocity = 8.355000
[Gun
nickname = uber_gun01_mark01
ids_name = 666554
ids_info = 666553
DA_archetype = equipment\models\weapons\ku_ion_blaster.cmp
material_library = equipment\models\ku_equip.mat
HP_child = HPConnect
hit_pts = 4215
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 120.750000
refire_delay = 0.120000
muzzle_velocity = 800.000000
use_animation = Sc_fire
toughness = 10.600000
flash_particle_name = ku_photon_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = uber_gun01_mark01_ammo
seperation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100