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Server shutting down when trying to load a patrol

This is where you can ask for help and post your knowledge on error messages from using the various tools that describe error messages in MODs such as DataStorm the Freelancer MOD Scanner the server console and FLSpit.

Post Sat Apr 15, 2006 2:58 pm

Server shutting down when trying to load a patrol

Hello!
The today's problem is that my server is shutting down everytime he tries to load a patrol I'm near to.

Here is the systems.ini of the system:

<pre><font size=1 face=Courier>
[SystemInfo
space_color = 0, 0, 0
local_faction = p_gg_grp

[EncounterParameters
nickname = patrolp_assault
filename = missions\encounters\patrolp_assault.ini

[EncounterParameters
nickname = area_defend
filename = missions\encounters\area_defend.ini

[TexturePanels
file = universe\heavens\shapes.ini

[Music
space = music_or_system
danger = music_tau_danger
battle = music_tau_battle

[Dust
spacedust = Dust

[Nebula
file = solar\nebula\OR03_vincra-feld_01.ini
zone = Zone_OR03_vincra-nebel_01

[Ambient
color = 60, 20, 10

[Background
basic_stars = solar\starsphere\starsphere_stars_crow.cmp
complex_stars = solar\starsphere\starsphere_rh03_stars.cmp
nebulae = solar\starsphere\starsphere_or03.cmp

[LightSource
nickname = OR03_system_light
pos = 0, 0, 0
color = 253, 230, 180
range = 100000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION

[zone
nickname = OR03_Sun1_death
pos = 788, 0, 0
shape = SPHERE
size = 7000
damage = 100000
sort = 99.500000
density = 0
relief_time = 0

[Object
nickname = OR03_Sun1
ids_name = 459024
pos = 788, 0, 0
ambient_color = 255, 255, 255
archetype = sun_2000
star = spektralklasse_m_sonne
atmosphere_range = 9000
burn_color = 255, 255, 255
ids_info = 66162

[Object
nickname = OR03_planet_1
ids_name = 459025
spin = 0.000000, 0.000000, 0.000000
rotate = 0, 0, 0
pos = 788, 0, 9467
archetype = planet_mercury_800
atmosphere_range = 1000
burn_color = 255, 222, 160
ids_info = 66069

[zone
nickname = OR03_planet_1_death
pos = 788, 0, 9467
shape = SPHERE
size = 900
damage = 90000
sort = 99.500000
density = 0
relief_time = 0

[Object
nickname = OR03_planet_2
ids_name = 459026
spin = 0.000000, 0.000000, 0.000000
rotate = 0, 0, 0
pos = 394, 0, -49309
archetype = planet_gasgrncld_5000
atmosphere_range = 6000
burn_color = 255, 222, 160
ids_info = 66069

[zone
nickname = OR03_planet_2_death
pos = 394, 0, -49309
shape = SPHERE
size = 5800
damage = 50000
sort = 99.500000
density = 0
relief_time = 0

[Object
nickname = OR03_planet_3
ids_name = 459029
spin = 0.000000, 0.000000, 0.000000
rotate = 0, 0, 0
pos = 463, 0, -61522
archetype = planet_earthgaia_1500
atmosphere_range = 2000
burn_color = 255, 222, 160
ids_info = 66069

[zone
nickname = OR03_planet_3_death
pos = 463, 0, -61522
shape = SPHERE
size = 1750
damage = 50000
sort = 99.500000
density = 0
relief_time = 0

[Object
nickname = OR03_planet_4
ids_name = 459027
spin = 0.000000, 0.000000, 0.000000
rotate = 0, 0, 0
pos = -8678, 0, -42208
archetype = planet_crater_800
atmosphere_range = 1000
burn_color = 255, 222, 160
ids_info = 66069

[zone
nickname = OR03_planet_4_death
pos = -8678, 0, -42208
shape = SPHERE
size = 900
damage = 50000
sort = 99.500000
density = 0
relief_time = 0

[Object
nickname = OR03_planet_5
ids_name = 459028
spin = 0.000000, 0.000000, 0.000000
rotate = 0, 0, 0
pos = 9072, 0, -40630
archetype = planet_ice_1000
atmosphere_range = 1200
burn_color = 255, 222, 160
ids_info = 66069

[zone
nickname = OR03_planet_5_death
pos = 9072, 0, -40630
shape = SPHERE
size = 1100
damage = 50000
sort = 99.500000
density = 0
relief_time = 0

[Object
nickname = OR03_to_OR01_hole
ids_name = 458801
pos = -74663, 0, 826
rotate = 0, -88, 0
archetype = triplejumpgate
msg_id_prefix = gcs_refer_system_OR01
jump_effect = triplejumpgate_effect_30
ids_info = 458781
visit = 0
goto = OR01, OR01_to_OR03_hole, gate_tunnel_bretonia
</font></pre>

Post Sat Apr 15, 2006 2:58 pm

[zone
nickname = Zone_OR03_to_OR01_hole
pos = -74662, 0, 827
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 0

[Object
nickname = OR03_to_TE02_hole
ids_name = 458801
pos = 76051, 0, 1103
rotate = 0, 90, 0
archetype = triplejumpgate
msg_id_prefix = gcs_refer_system_TE02
jump_effect = triplejumpgate_effect_30
ids_info = 458782
visit = 0
goto = TE02, TE02_to_OR03_hole, gate_tunnel_bretonia

[zone
nickname = Zone_OR03_to_TE02_hole
pos = 76052, 0, 1104
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 0

[Zone
nickname = Zone_OR03_vincra-nebel_01
ids_name = 459030
pos = 2256, 0, 56646
rotate = 0, 3, 0
shape = ELLIPSOID
size = 40588, 24939, 24939
property_flags = 32768
property_fog_color = 0.000000, 0.000000, 0.000000
ids_info = 0
visit = 36
spacedust = asteroiddust
spacedust_maxparticles = 50
comment =
interference = 0.100000
sort = 16
toughness = 8
density = 5
repop_time = 20
max_battle_size = 20
pop_type = nonlootable_ast_field
relief_time = 20
damage = 0
faction_weight = p_gg_grp, 16
encounter = area_defend, 8, 0.850000
faction = p_gg_grp, 1.000000

[Object
nickname = OR03_01
pos = -12426, 0, 62720
ids_info = 65713
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = OR03_01_Base
base = OR03_01_Base
reputation = p_gg_grp
rotate = 0, 0, 0
archetype = pr_base_rock_large01
ids_name = 459031
loadout = p_base_rock_large01_gg_01
difficulty_level = 38
space_costume = benchmark_male_head, benchmark_male_body
voice = atc_leg_m01

[Zone
nickname = Zone_OR03_vignette_01_exclusion
pos = -12591, 0, 62457
shape = SPHERE
size = 2999
property_flags = 131072
visit = 128
sort = 99.500000

[Object
nickname = OR03_space_industrial_01
ids_name = 655363
ids_info = 0
rotate = 0, -30, 0
pos = -11897, 0, 61900
archetype = space_industrial
parent = OR03_01
reputation = p_gg_grp

[Object
nickname = OR03_space_research_01
ids_name = 655364
ids_info = 0
rotate = 0, 60, 0
pos = -12618, 0, 61315
archetype = space_research
parent = OR03_01
reputation = p_gg_grp

[Object
nickname = OR03_miningbase_abandoned_02
ids_name = 655365
ids_info = 0
rotate = 0, -105, 0
pos = -12793, -66, 61229
archetype = miningbase_abandoned
parent = OR03_01
reputation = p_gg_grp

[Object
nickname = OR03_02
pos = -22063, 0, 26836
ids_info = 458793
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = OR03_02_Base
base = OR03_02_Base
reputation = t_tld_grp
rotate = 0, 0, 0
archetype = MERZ_station
ids_name = 458803
loadout = MERZ_station_loadout
difficulty_level = 38
space_costume = benchmark_male_head, benchmark_male_body
voice = atc_leg_m01

[Zone
nickname = Zone_OR03_pop_ambient_02
pos = -22103, 0, 26769
rotate = 0, 0, 0
shape = SPHERE
size = 2165
comment = überwachungsstation_defense
sort = 16
toughness = 10
density = 10
repop_time = 20
max_battle_size = 10
pop_type = t_lft_grp, single_base_law
relief_time = 25
population_additive = false
faction_weight = t_lft_grp, 20
encounter = area_defend, 10, 0.800000
faction = t_lft_grp, 1.000000

[Zone
nickname = Zone_OR03_path_lft01
pos = -17731, 0, 45707
rotate = 90, -14, 180
shape = CYLINDER
size = 750, 36673
attack_ids = OR03_01
tradelane_attack = 20
sort = 99
toughness = 10
density = 8
repop_time = 15
max_battle_size = 10
pop_type = attack_patrol
relief_time = 17
path_label = lft_01, 1
usage = patrol
mission_eligible = false
faction_weight = t_lft_grp, 10
encounter = patrolp_assault, 10, 0.800000
faction = t_lft_grp, 1.000000

[Zone
nickname = Zone_OR03_path_lft02
pos = -11944, 0, 63131
rotate = -90, -74, 0
shape = CYLINDER
size = 750, 2194
attack_ids = OR03_01
tradelane_attack = 20
sort = 99
toughness = 10
density = 8
repop_time = 15
max_battle_size = 10
pop_type = attack_patrol
relief_time = 17
path_label = lft_01, 2
usage = patrol
mission_eligible = false
faction_weight = t_lft_grp, 10
encounter = patrolp_assault, 10, 0.800000
faction = t_lft_grp, 1.000000

[Zone
nickname = Zone_OR03_path_lft03
pos = -15963, 0, 45147
rotate = -90, 16, 0
shape = CYLINDER
size = 750, 36809
attack_ids = OR03_01
tradelane_attack = 20
sort = 99
toughness = 10
density = 8
repop_time = 15
max_battle_size = 10
pop_type = attack_patrol
relief_time = 17
path_label = lft_01, 3
usage = patrol
mission_eligible = false
faction_weight = t_lft_grp, 10
encounter = patrolp_assault, 10, 0.800000
faction = t_lft_grp, 1.000000

Post Wed Apr 19, 2006 5:58 am

Did you use FLE to make up the path or did you do it by hand? FLE is pretty good at that sort of thing, as long as you check the label afterwards.
This is a path from Br05:
[zone
nickname = Zone_Br05_path_bounty3_5
pos = -18550, 0, 19256
rotate = 90, -13, 180
shape = CYLINDER
size = 750, 12155
sort = 99
toughness = 8
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty3, 5
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller<-------
density_restriction = 1, police_patroller<-------These bits were missing from yours, might be worth adding?
density_restriction = 1, pirate_patroller<-------
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 8, 0.400000
faction = gd_bh_grp, 1.000000

If you haven't added OpenSp already its good to use it wether you want it in the final version or not as it helps the playtesting. Might save starting a new server each time?

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