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Bretonia Battleship Explosion Bug...

This is where you can ask for help and post your knowledge on error messages from using the various tools that describe error messages in MODs such as DataStorm the Freelancer MOD Scanner the server console and FLSpit.

Post Mon Oct 31, 2005 12:41 pm

Bretonia Battleship Explosion Bug...

Every time I destroy a Bretonia Battlehsip, the game crashes, and I get this error message:

E:\FL\Scratch\Source\Client\cmn\SoundArch.cpp(360) : *** WARNING: unknown Sound archetype '0x0'
E:\FL\Scratch\Source\Client\cmn\SoundArch.cpp(360) : *** WARNING: unknown Sound archetype '0x0'

Should I replace the sound sceam in Shiparch with one for say, the Bretonia Destroyer? I'll try that, but I welcome any advice.

Post Mon Oct 31, 2005 12:51 pm

Looks like there is no sound referenced to at all. 0x0 looks pretty like no name to make a hash out of.

Post Tue Nov 01, 2005 4:48 am

Where does the sound files go? Shiparch? I deleted some sound files the other day because they were unecessary. Can you please tell me what I'm missing here?

Post Tue Nov 01, 2005 6:47 am

Well, I suppose in explosions.ini there is a reference to the explosion sound of you battleship. And if this sound was one of the "unnecesary" files you deleted, this might just be the error. It would be best to restore all sound files to try and fix this error.

Post Thu Nov 03, 2005 5:37 am

Thanks.

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