XML Toolkit Mod
Version 1.0
Please note: 1.0 has several CTD bugs and problems with the Single Player game experience. Use it as a development base only with caution. It is also the most poorly-documented version.
Version 1.1
1.1 is, perhaps, the "purest" version of the Toolkit- it is closest to "vanilla" Freelancer in terms of all of its gameplay, and is relatively bug-free. Several bugs in 1.0 were eliminated in this version of the mod.
Version 1.2
Version 1.2 is a much-improved and greatly expanded Toolkit. It features more of the FL ships, an enhanced game-balance, and numerous additional features, such as custom ShipDealer Rooms and other things. Please refer to the documentation found in this article if you want to understand a little bit more about THNs and Rooms.
Version 1.3 developer's notes
Version 1.3 of the XML Toolkit Mod is the most "radical" version of this mod to date. It introduces several large changes to the Freelancer game design that developers should be aware of, as well as many new features that modders wanting a solid codebase will probably like to use.
Here are a few of the changes being introduced:
1. Radical new ship balancing formulas.
2. New Shield types.
3. New Missile concepts.
4. Beauty improvements to a huge number of game objects.
5. Sound improvements.
6. Removal of docking/undocking problems for even the largest ships.
7. Completely original planetary objects.
8. Big improvements to the ALE files and their texture resolutions.
9. Capships... without the "capship lag".
... and much more. It's FL... on steroids. But it doesn't introduce uber-ships, stuff from movies, or anything that doesn't fit into the Storyline. It's 100% compatible with the FL campaign, plays nicely in MP, and will basically be a good base for development of new mods.
However, this version will probably demand more graphical power than previous versions. Just telling you now. If your computer can barely handle stock FL, then this version will probably not run very well for you. Which is too bad, but it's not my fault
Edited by - Argh on 9/25/2005 1:47:42 AM
Edited by - Argh on 4/13/2007 6:13:28 PM