don't forget the Search forums and the front-page search(searches actual website)- that is,if you really want a spoiler like a complete map of the FL universe w/ locations of jumpholes noted by grid references - yes the map has grid markers. there is a spoiler forum, that is the first place i would search for trade-tips(besides just asking a trader) - the common 'legit' route most people do is diamonds to new tokyo & niobium back(to new berlin), but if you are friendly/neutral with pirates you can buy illegal goods like artifacts and cardamine and smuggle them into new york.
as to Evo's hardpointing;it isn't expanded for capships, instead capships only use 1 class(capital) guns.this is really one of the things that bugs me(because a BS can equip 21 flak or missiles etc) and i'm adressing it in my own
mod which is based off Argh's XML toolkit but unlocks additional capships/transports and more importantly reclasses turrets to free up 5 hardpoints/classes for cap guns;antifighter,guided(flak or missile),defense,primary, & gunboat gun/ship-to-ship torpedo. but evo has a huge community, whereas my mod is not yet fully stable & has a supporting community of about 11 people
Edited by - Cold_Void on 3/9/2006 12:49:32 PM