Freelancer Two: the next mknote production
System making – I consider this my forte.
DLL editing (infocards, names, etc.) – Very strong.
THN editing (bar scenes, planetscapes, etc.) – Basic.
Equipment/ship editing (.ini files) – Moderate/strong.
mbase.ini editing – Strong.
Faction editing (ship loadouts, relationships, etc.) – Moderate.
Solar editing (SolarArch.ini, StarArch.ini, loadouts.ini, etc.) – Strong.
Editing CMP files – Basic.
Here are areas that I have little to no experience in:
Modeling (I lack any modeling software, notably Milkshape, nor do I have any money).
Music creation (similar to above, no available software).
Here is what my mod entails (this could be quite long, so please bear with me):
Eight years have passed since the events of Freelancer. The Nomads have gone quite, appearing in only a few areas. However, much has happened in eight years: Liberty has added a new system (Florida), the terraforming of Harris is nearly completed, but perhaps most drastic of all is that the Corsairs and the Outcasts have joined forces and founded House Hispania. Relations with the new colony are surprising amicable, considering the trouble the two former criminal empires caused. However, without the Cardamine trade, the economy of Hispania has crashed, causing them to become reliant on the other houses. Born from the poverty of Hispania is a ‘neo-Outcast’ movement known as the Orrids. While they seemed relatively minor at first, they came across incredible technology from a long-dead race that has suddenly catapulted them into the center of colony politics.
The mod itself takes place just after the storyline, in which I am writing right now. The mod will feature many new systems, most of which are already made as the FL2Systems mod, as well as new factions, ships, weapons, and races. Ships will be need to be made for Hispania, the Orrids, and a new species called the Hajarrans. Music would need to be made for the new Hispania systems. Character models would be made for those who work for the new factions, including the Hispania Republic Police, the Hispania Armed Guard, Vidal Mining, Álvarez Shipping, Galactic Shipping, Marrik Science, the Orrids, and the Hispania Identidad Movimiento. Depending on how much is put into the mod, we may also remake some ships from other mods (with permission, of course) so that custom SURs work with them; however, it is quite possible that nobody with a large amount of SUR technique will join this mod.
If you have any questions, comments, complaints, or suggestions, please post them or e-mail me at [email protected]. Full-scale production of the mod will likely not begin until I get out of school on June 1, but much preliminary work can still be done.
Much of this work will be up to the persons discretion (i.e. you can design a ship), with some input from me. I am quite stubborn, so don’t expect me to quit working on the mod half-way through. While no specific timetable exists, I would like to have this released by the end of the year, but that can change if it is unrealistic. I hope to have many modders help with this, a mod which will expand the Freelancer feel without changing its style. Thank you for reading this.
MK