I have a small list of factions
PHx_.. Phara House faction
DRy_.. Dreica House faction
SAz_.. Salak House faction
NEw_.. Nerahi House faction
There WILL be more factions, and areas relating to them.
Factions were my first concern before creating the systems, so I know how big to make each system and how many systems per faction.
Ships-can be optional; I can use the ones that came with FL, but perfer to use unique ones (can pull ships from some mods out there--giving credit, of course)
Common faction extensions (can change if needed)
Po-Police
Nav-Navy
Mil-Military
Sh-Shipping
Co-Construction
Ne-Neutral
Pi-Pirate
ex. PHx_Po Phara's Police faction
Commodities (suggestions welcome!)
New ones have * preceding them
Material
Beryllium
Boron
Cobalt
Coppper
Diamonds
Gold
Hydrocarbons
Niobium
Polymers
Ship Componets
Basic Alloys
Super Alloys
High-Temp. Alloys
Engine Componets
*Fission Reeactor Parts
*Fusion Reactor Parts
Optronics
Optical Chips
Scrap Metal
Ship Hull Parts
*Ship Oil
*Solar Panels
Superconductors
Fuels
*Crude Oil
*Fission/Fusion Reactor Materials
H-Fuel
MOX
Toxic Waste
Construction
Construction Machinery
Gate/Lane Parts
*Hydroponic Equipment
*Jump Hole Reactants
Mining Machinery
*Station Parts
Planetary
Fertilizers
*Hydroponics Seeds
Oxygen
Terraforming Gases
Water
Consumer
Cardamine
Pharmaceuticals
Consumer Goods
Luxury Consumer Goods
*Fruits and Vegitables
Food Rations
Luxury Food
Miscellaneous
Artfacts
*Ancient Artifacts
Light Arms
*Heavy Arms
--
if you would like to see others/more on here, post it-i look here every day to check for new ideas!
Edited by - junk_heap_42 on 9/22/2005 12:49:05 PM